此 Integration 的各个版本分别与特定的 Unreal Engine 4 版本对应。Here is what has changed in the 2017.2.0.6500.836 release of the integration (in addition to upgrading to the new Unreal build).
Migration Notes 2017.2.0.6500.836
Unreal Engine 4.17/4.18 - Wwise 2017.2.0.6500.836
- Improved listener handling while in the Editor. See Using the Editor Listener for more information.
- Added a new WAAPI-enabled Wwise picker. See Using Waapi Features for more information.
- Improved Sequencer integration with scrubbing and 'play from anywhere' support. See Using the Level Sequencer for more information.
- Added WAAPI-enabled waveform rendering to AkAudioEventSection Sequencer sections. See Using the Level Sequencer for more information.
- Exposed WAAPI to Blueprint. See WAAPI Blueprint 函数 for more information.
- Added WAAPI-enabled widgets for use in UMG. See WAAPI 小组件 for more information.
- WG-30009 Fixed: Added support for multiple listeners via Blueprint.
- WG-30010 Fixed:
SetMultiplePositions
is now exposed in Blueprint.
- WG-33932 Fixed: Removed the experimental alternate occlusion feature.
- WG-34745 Fixed: Reduced Lower Engine memory pool size on mobile platforms.
- WG-34879 Fixed: Exposed the collision channel used for the occlusion line trace in AkComponent's properties.
- WG-35104 Fixed: Fixed listeners to be properly handled in a multiplayer scenario.
- WG-35307 Fixed: Added more configurations to the Set Bus Config Blueprint node.
- WG-35614 Fixed: Removed coordinates conversion. 有关详细信息,请参阅 迁移到新的坐标系 章节。