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Wwise Unreal Integration Documentation
Release Notes 2017.2.0.6500.836

此 Integration 的各个版本分别与特定的 Unreal Engine 4 版本对应。Here is what has changed in the 2017.2.0.6500.836 release of the integration (in addition to upgrading to the new Unreal build).

Migration Notes 2017.2.0.6500.836

Unreal Engine 4.17/4.18 - Wwise 2017.2.0.6500.836

  • Improved listener handling while in the Editor. See Using the Editor Listener for more information.
  • Added a new WAAPI-enabled Wwise picker. See Using Waapi Features for more information.
  • Improved Sequencer integration with scrubbing and 'play from anywhere' support. See Using the Level Sequencer for more information.
  • Added WAAPI-enabled waveform rendering to AkAudioEventSection Sequencer sections. See Using the Level Sequencer for more information.
  • Exposed WAAPI to Blueprint. See WAAPI Blueprint 函数 for more information.
  • Added WAAPI-enabled widgets for use in UMG. See WAAPI 小组件 for more information.
  • WG-30009 Fixed: Added support for multiple listeners via Blueprint.
  • WG-30010 Fixed: SetMultiplePositions is now exposed in Blueprint.
  • WG-33932 Fixed: Removed the experimental alternate occlusion feature.
  • WG-34745 Fixed: Reduced Lower Engine memory pool size on mobile platforms.
  • WG-34879 Fixed: Exposed the collision channel used for the occlusion line trace in AkComponent's properties.
  • WG-35104 Fixed: Fixed listeners to be properly handled in a multiplayer scenario.
  • WG-35307 Fixed: Added more configurations to the Set Bus Config Blueprint node.
  • WG-35614 Fixed: Removed coordinates conversion. 有关详细信息,请参阅 迁移到新的坐标系 章节。

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