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Wwise SDK 2022.1.16
AkGGPSoundEngine.h
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1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
4 
5 Commercial License Usage
6 
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
11 
12 Apache License Usage
13 
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
16 Apache License. You may obtain a copy of the Apache License at
17 http://www.apache.org/licenses/LICENSE-2.0.
18 
19 Unless required by applicable law or agreed to in writing, software distributed
20 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
21 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
22 the specific language governing permissions and limitations under the License.
23 
24  Copyright (c) 2024 Audiokinetic Inc.
25 *******************************************************************************/
26 
27 /// \file
28 /// Main Sound Engine interface, specific to Stadia.
29 
30 #pragma once
31 
34 
35 /// \cond !(Web)
36 ///< API used for audio output
37 ///< Use with AkPlatformInitSettings to select the API used for audio output.
38 ///< Use AkAPI_Default, it will select the more appropriate API depending on the computer's capabilities. Other values should be used for testing purposes.
39 ///< \sa AK::SoundEngine::Init
40 typedef enum AkAudioAPIGGP
41 {
42  AkAPI_PulseAudio = 1 << 0, ///< Use PulseAudio (this is the preferred API on Stadia)
43  AkAPI_ALSA = 1 << 1, ///< Use ALSA
44  AkAPI_Default = AkAPI_PulseAudio | AkAPI_ALSA, ///< Default value, will select the more appropriate API
45 } AkAudioAPI;
46 
47 /// Platform specific initialization settings
48 /// \sa AK::SoundEngine::Init
49 /// \sa AK::SoundEngine::GetDefaultPlatformInitSettings
51 {
52  // Threading model.
53  AkThreadProperties threadLEngine; ///< Lower engine threading properties
54  AkThreadProperties threadOutputMgr; ///< Ouput thread threading properties
55  AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL)
56  AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build.
57 
58  //Voices.
59 
60  AkUInt32 uSampleRate; ///< Sampling Rate. Default 48000 Hz, the recommended sampling rate on Stadia.
61  AkUInt16 uNumRefillsInVoice; ///< Number of refill buffers in voice buffer. 2 == double-buffered, defaults to 4.
62  AkAudioAPI eAudioAPI; ///< Main audio API to use. Leave to AkAPI_Default for the default sink (default value).
63  ///< If a valid audioDeviceShareset plug-in is provided, the AkAudioAPI will be Ignored.
64  ///< \ref AkAudioAPI
65  AkDataTypeID sampleType; ///< Sample type. AK_FLOAT for 32 bit float, AK_INT for 16 bit signed integer, defaults to AK_INT.
66  ///< AK_INT is the recommended sample type for PulseAudio on Stadia (will use PA_SAMPLE_S16LE).
67  ///< Supported by AkAPI_PulseAudio only.
68 };
69 /// \endcond
70 
71 #include <ggp/ggp.h>
72 
73 namespace AK
74 {
75  namespace SoundEngine
76  {
77  /// Finds the device ID for a particular ggp keyboard struct.
78  /// \return The device ID.
79  AK_EXTERNAPIFUNC( AkUInt32, GetDeviceID ) (const ggp::Keyboard& in_keyboard);
80 
81  /// Finds the device ID for a particular ggp gamepad struct.
82  /// \return The device ID.
83  AK_EXTERNAPIFUNC( AkUInt32, GetDeviceID ) (const ggp::Gamepad& in_gamepad);
84  }
85 }
uint16_t AkUInt16
Unsigned 16-bit integer
Audiokinetic namespace
#define AK_EXTERNAPIFUNC(_type, _name)
AkAudioAPI
Browse to 平台专用音频输出 API (enum AkAudioAPI) for each platform-specific audio output API.
AkThreadProperties threadMonitor
Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL)....
AkThreadProperties threadLEngine
Lower engine threading properties
AkUInt16 uNumRefillsInVoice
Number of refill buffers in voice buffer. Defaults to 4.
AKSOUNDENGINE_API AkUInt32 GetDeviceID(const ggp::Keyboard &in_keyboard)
AkUInt16 AkDataTypeID
Data sample type ID
Definition: AkTypes.h:137
AkThreadProperties threadOutputMgr
Ouput thread threading properties
uint32_t AkUInt32
Unsigned 32-bit integer
AkUInt32 uSampleRate
Sampling Rate. Set to 0 to get the native sample rate. Default value is 0.
AkThreadProperties threadBankManager
Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL)

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