版本

menu_open
Wwise SDK 2021.1.14
AK::SpatialAudio 命名空间参考

Audiokinetic spatial audio namespace 更多...

命名空间

  ReverbEstimation
  Audiokinetic reverb estimation namespace
 

类型定义

typedef AkString< ArrayPoolSpatialAudio, wchar_t >  WString
  Wide string type for use in Wwise Spatial Audio 更多...
 
typedef AkString< ArrayPoolSpatialAudio, AkOSChar OsString
  OS string type for use in Wwise Spatial Audio 更多...
 
typedef AkString< ArrayPoolSpatialAudio, char >  String
  String type for use in Wwise Spatial Audio 更多...
 
typedef AkDbString< ArrayPoolSpatialAudio, char, CAkLock DbString
  Instanced string type. 更多...
 
typedef AkUInt16  Idx
 

函数

Basic functions.

In order to use SpatialAudio, you need to initalize it using Init, and register the listeners that you plan on using with any of the services offered by SpatialAudio, using RegisterListener respectively, after having registered their corresponding game object to the sound engine.

警告: At the moment, there can be only one Spatial Audio listener registered at any given time.
AKSOUNDENGINE_API AKRESULT  Init (const AkSpatialAudioInitSettings &in_initSettings)
  Initialize the SpatialAudio API.
更多...
 
AKSOUNDENGINE_API AKRESULT  RegisterListener (AkGameObjectID in_gameObjectID)
 
AKSOUNDENGINE_API AKRESULT  UnregisterListener (AkGameObjectID in_gameObjectID)
 
AKSOUNDENGINE_API AKRESULT  SetGameObjectRadius (AkGameObjectID in_gameObjectID, AkReal32 in_outerRadius, AkReal32 in_innerRadius)
 
Helper functions for passing game data to the Wwise Reflect plug-in.

Use this API for detailed placement of reflection image sources.

备注: These functions are low-level and useful when your game engine already implements a geometrical approach to sound propagation such as an image-source or a ray tracing algorithm. Functions of Geometry are preferred and easier to use with the Wwise Reflect plug-in.
AKSOUNDENGINE_API AKRESULT  SetImageSource (AkImageSourceID in_srcID, const AkImageSourceSettings &in_info, AkUniqueID in_AuxBusID, AkRoomID in_roomID, AkGameObjectID in_gameObjectID)
 
AKSOUNDENGINE_API AKRESULT  RemoveImageSource (AkImageSourceID in_srcID, AkUniqueID in_AuxBusID, AkGameObjectID in_gameObjectID)
 
AKSOUNDENGINE_API AKRESULT  ClearImageSources (AkUniqueID in_AuxBusID=AK_INVALID_AUX_ID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT)
 
Geometry

Geometry API for early reflection processing using Wwise Reflect.

AKSOUNDENGINE_API AKRESULT  SetGeometry (AkGeometrySetID in_GeomSetID, const AkGeometryParams &in_params)
 
AKSOUNDENGINE_API AKRESULT  RemoveGeometry (AkGeometrySetID in_SetID)
 
AKSOUNDENGINE_API AKRESULT  QueryReflectionPaths (AkGameObjectID in_gameObjectID, AkUInt32 in_positionIndex, AkVector &out_listenerPos, AkVector &out_emitterPos, AkReflectionPathInfo *out_aPaths, AkUInt32 &io_uArraySize)
 
Rooms and Portals

Sound Propagation API using rooms and portals.

AKSOUNDENGINE_API AKRESULT  SetRoom (AkRoomID in_RoomID, const AkRoomParams &in_Params)
 
AKSOUNDENGINE_API AKRESULT  RemoveRoom (AkRoomID in_RoomID)
 
AKSOUNDENGINE_API AKRESULT  SetPortal (AkPortalID in_PortalID, const AkPortalParams &in_Params)
 
AKSOUNDENGINE_API AKRESULT  RemovePortal (AkPortalID in_PortalID)
 
AKSOUNDENGINE_API AKRESULT  SetGameObjectInRoom (AkGameObjectID in_gameObjectID, AkRoomID in_CurrentRoomID)
 
AKSOUNDENGINE_API AKRESULT  SetReflectionsOrder (AkUInt32 in_uReflectionsOrder, bool in_bUpdatePaths)
 
AKSOUNDENGINE_API AKRESULT  SetNumberOfPrimaryRays (AkUInt32 in_uNbPrimaryRays)
 
AKSOUNDENGINE_API AKRESULT  SetEarlyReflectionsAuxSend (AkGameObjectID in_gameObjectID, AkAuxBusID in_auxBusID)
 
AKSOUNDENGINE_API AKRESULT  SetEarlyReflectionsVolume (AkGameObjectID in_gameObjectID, AkReal32 in_fSendVolume)
 
AKSOUNDENGINE_API AKRESULT  SetPortalObstructionAndOcclusion (AkPortalID in_PortalID, AkReal32 in_fObstruction, AkReal32 in_fOcclusion)
 
AKSOUNDENGINE_API AKRESULT  SetGameObjectToPortalObstruction (AkGameObjectID in_gameObjectID, AkPortalID in_PortalID, AkReal32 in_fObstruction)
 
AKSOUNDENGINE_API AKRESULT  SetPortalToPortalObstruction (AkPortalID in_PortalID0, AkPortalID in_PortalID1, AkReal32 in_fObstruction)
 
AKSOUNDENGINE_API AKRESULT  QueryWetDiffraction (AkPortalID in_portal, AkReal32 &out_wetDiffraction)
 
AKSOUNDENGINE_API AKRESULT  QueryDiffractionPaths (AkGameObjectID in_gameObjectID, AkUInt32 in_positionIndex, AkVector &out_listenerPos, AkVector &out_emitterPos, AkDiffractionPathInfo *out_aPaths, AkUInt32 &io_uArraySize)
 
AKSOUNDENGINE_API AKRESULT  ResetStochasticEngine ()
 

变量

static const AkRoomID  kOutdoorRoomID = AkRoomID()
  The outdoor room ID. This room is created automatically and is typically used for outdoors, i.e. when not in a room. 更多...
 

详细描述

Audiokinetic spatial audio namespace


此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅