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Wwise SDK 2021.1.14
AkMemoryMgr.h
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1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
4 
5 Commercial License Usage
6 
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
11 
12 Apache License Usage
13 
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
16 Apache License. You may obtain a copy of the Apache License at
17 http://www.apache.org/licenses/LICENSE-2.0.
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20 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
21 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
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23 
24  Version: v2021.1.14 Build: 6590
25  Copyright (c) 2006-2023 Audiokinetic Inc.
26 *******************************************************************************/
27 
28 /// \file
29 /// Memory Manager namespace.
30 
31 #ifndef _AKMEMORYMGR_H_
32 #define _AKMEMORYMGR_H_
33 
34 #if !defined( AK_OPTIMIZED ) && !( defined AK_DISABLE_MEMDEBUG )
35  #ifndef AK_MEMDEBUG
36  #define AK_MEMDEBUG
37  #endif
38 #endif
39 
42 
43 struct AkMemSettings;
44 
45 /// Memory category IDs.
46 enum AkMemID
47 {
48  AkMemID_Object, ///< Generic placeholder for allocations tied to the Wwise project.
49  AkMemID_Event, ///< Events from the Wwise project.
50  AkMemID_Structure, ///< Structures from the Wwise project.
51  AkMemID_Media, ///< Media from the Wwise project.
52  AkMemID_GameObject, ///< Game Objects and related.
53  AkMemID_Processing, ///< Anything tied to instancing and processing of the DSP graph.
54  AkMemID_ProcessingPlugin, ///< Plug-in allocations related to the DSP graph.
55  AkMemID_Streaming, ///< Streaming Manager objects.
56  AkMemID_StreamingIO, ///< Streaming Manager I/O memory.
57  AkMemID_SpatialAudio, ///< Spatial audio.
58  AkMemID_SpatialAudioGeometry, ///< Spatial audio geometry data.
59  AkMemID_SpatialAudioPaths, ///< Spatial audio paths data.
60  AkMemID_GameSim, ///< Game Simulator allocations.
61  AkMemID_MonitorQueue, ///< Monitor Queue.
62  AkMemID_Profiler, ///< Profiler.
63  AkMemID_FilePackage, ///< File packager.
64  AkMemID_SoundEngine, ///< Base sound engine allocations (managers, etc).
65  AkMemID_Integration, ///< Game engine integration allocations.
66 
67  AkMemID_NUM, ///< Category count.
68  AkMemID_MASK = 0x1FFFFFFF, ///< Mask for category IDs.
69 
70  AkMemType_Media = 0x20000000, ///< Media memory type bit.
71  AkMemType_Device = 0x40000000, ///< Device memory type bit.
72  AkMemType_NoTrack = 0x80000000 ///< Do not track this allocation.
73 };
74 
75 namespace AK
76 {
77  /// Memory Manager namespace.
78  /// \remarks The functions in this namespace are thread-safe, unless stated otherwise.
79  /// \sa
80  /// - \ref memorymanager
81  namespace MemoryMgr
82  {
83  /// Memory category statistics.
84  /// \remarks These statistics are not collected in the Release configuration of
85  /// the default memory manager implementation.
86  /// \sa
87  /// - AK::MemoryMgr::GetCategoryStats()
88  /// - \ref memorymanager
89  struct CategoryStats
90  {
91  // Current state
92  AkUInt64 uUsed; ///< Used memory (in bytes)
93 
94  // Statistics
95  AkUInt64 uPeakUsed; ///< Peak used memory (in bytes)
96  AkUInt32 uAllocs; ///< Number of allocation calls since initialization
97  AkUInt32 uFrees; ///< Number of free calls since initialization
98  };
99 
100  /// Memory global statistics.
101  /// \remarks These statistics are not collected in the Release configuration of
102  /// the default memory manager implementation.
103  /// \sa
104  /// - AK::MemoryMgr::GetGlobalStats()
105  /// - \ref memorymanager
106  struct GlobalStats
107  {
108  AkUInt64 uUsed; ///< Total memory used including all categories (in bytes)
109  AkUInt64 uDeviceUsed; ///< Total device memory used including all categories (in bytes)
110  AkUInt64 uReserved; ///< Total reserved memory. (Used and unused). Will return 0 if the reserved memory is not traceable.
111  AkUInt64 uMax; ///< Maximum total allocation size, specified in the initialization settings through uMemAllocationSizeLimit. Will be 0 if no limit was set.
112  };
113 
114  ////////////////////////////////////////////////////////////////////////
115  /// @name Initialization
116  //@{
117 
118  /// Query whether the Memory Manager has been sucessfully initialized.
119  /// \warning This function is not thread-safe. It should not be called at the same time as MemoryMgr::Init or MemoryMgr::Term.
120  /// \return True if the Memory Manager is initialized, False otherwise
121  /// \sa
122  /// - AK::MemoryMgr::Init()
123  /// - \ref memorymanager
125 
126  /// Terminate the Memory Manager.
127  /// \warning This function is not thread-safe. It is not valid to allocate memory or otherwise interact with the memory manager during or after this call.
128  /// \sa
129  /// - \ref memorymanager
130  AK_EXTERNAPIFUNC( void, Term )();
131 
132  /// Performs whatever steps are required to initialize a thread for use with the memory manager.
133  /// For example initializing thread local storage that the allocator requires to work.
134  /// The default implementation of the memory manager performs thread initialization automatically and therefore this call is optional.
135  /// For implementations where the cost of automatically initializing a thread for use with an allocator would be prohibitively expensive
136  /// this call allows you to perform the initialization once during, for example, thread creation.
137  /// \sa
138  /// - AkMemInitForThread
140 
141  /// Allows you to manually terminate a thread for use with the memory manager.
142  /// The default implementation of the memory manager requires that all threads that interact with the memory manager call this function prior
143  /// to either their termination or the termination of the memory manager. Threads not created by the sound engine itself will not have this
144  /// function called for them automatically.
145  /// Take care to call this function for any thread, not owned by wwise, that may have interacted with the memory manager. For example job system workers.
146  /// \sa
147  /// - AkMemTermForThread
149 
150  //@}
151 
152  ////////////////////////////////////////////////////////////////////////
153  /// @name Memory Allocation
154  //@{
155 
156 #ifdef AK_MEMDEBUG
157  /// Allocate memory: debug version.
158  /// \return A pointer to the start of the allocated memory (NULL if the allocation could not be completed)
159  /// \sa
160  /// - \ref memorymanager
162  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
163  size_t in_uSize, ///< Number of bytes to allocate
164  const char *in_pszFile, ///< Debug file name
165  AkUInt32 in_uLine ///< Debug line number
166  );
167 #endif // AK_MEMDEBUG
168 
169  /// Allocate memory.
170  /// \return A pointer to the start of the allocated memory (NULL if the allocation could not be completed)
171  /// \sa
172  /// - \ref memorymanager
174  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
175  size_t in_uSize ///< Number of bytes to allocate
176  );
177 
178 #ifdef AK_MEMDEBUG
179  /// Reallocate memory: debug version.
180  /// \return A pointer to the start of the reallocated memory (NULL if the allocation could not be completed)
181  /// \sa
182  /// - \ref memorymanager
184  AkMemPoolId in_poolId,
185  void *in_pAlloc,
186  size_t in_uSize,
187  const char *in_pszFile,
188  AkUInt32 in_uLine
189  );
190 #endif // AK_MEMDEBUG
191 
192  /// Reallocate memory.
193  /// \return A pointer to the start of the reallocated memory (NULL if the allocation could not be completed)
194  /// \sa
195  /// - \ref memorymanager
197  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
198  void * in_pAlloc, ///< Pointer to the start of the allocated memory
199  size_t in_uSize ///< Number of bytes to allocate
200  );
201 
202 #ifdef AK_MEMDEBUG
203  /// Reallocate memory: debug version.
204  /// \return A pointer to the start of the reallocated memory (NULL if the allocation could not be completed)
205  /// \sa
206  /// - \ref memorymanager
208  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
209  void *in_pAlloc, ///< Pointer to the start of the allocated memory
210  size_t in_uSize, ///< Number of bytes to allocate
211  AkUInt32 in_uAlignment, ///< Alignment (in bytes)
212  const char *in_pszFile, ///< Debug file name
213  AkUInt32 in_uLine ///< Debug line number
214  );
215 #endif // AK_MEMDEBUG
216 
217  /// Reallocate memory.
218  /// \return A pointer to the start of the reallocated memory (NULL if the allocation could not be completed)
219  /// \sa
220  /// - \ref memorymanager
222  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
223  void * in_pAlloc, ///< Pointer to the start of the allocated memory
224  size_t in_uSize, ///< Number of bytes to allocate
225  AkUInt32 in_uAlignment ///< Alignment (in bytes)
226  );
227 
228  /// Free memory allocated with the memory manager.
229  /// \sa
230  /// - \ref memorymanager
232  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
233  void * in_pMemAddress ///< Pointer to the start of memory
234  );
235 
236 #ifdef AK_MEMDEBUG
237  /// Allocate memory with a specific alignment. debug version.
238  /// \return A pointer to the start of the allocated memory (NULL if the allocation could not be completed)
239  /// \sa
240  /// - \ref memorymanager
242  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
243  size_t in_uSize, ///< Number of bytes to allocate
244  AkUInt32 in_uAlignment, ///< Alignment (in bytes)
245  const char* in_pszFile, ///< Debug file name
246  AkUInt32 in_uLine ///< Debug line number
247  );
248 #endif // AK_MEMDEBUG
249 
250  /// Allocate memory with a specific alignment.
251  /// \return A pointer to the start of the allocated memory (NULL if the allocation could not be completed)
252  /// \sa
253  /// - \ref memorymanager
255  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
256  size_t in_uSize, ///< Number of bytes to allocate
257  AkUInt32 in_uAlignment ///< Alignment (in bytes)
258  );
259 
260  //@}
261 
262  ////////////////////////////////////////////////////////////////////////
263  /// @name Memory Profiling
264  //@{
265 
266  /// Get statistics for a given memory category.
267  /// \note Be aware of the potentially incoherent nature of reporting such information during concurrent modification by multiple threads.
269  AkMemPoolId in_poolId, ///< ID of the memory category (AkMemID)
270  CategoryStats& out_poolStats ///< Returned statistics.
271  );
272 
273  /// Get statistics for overall memory manager usage.
274  /// \note Be aware of the potentially incoherent nature of reporting such information during concurrent modification by multiple threads.
276  GlobalStats& out_stats ///< Returned statistics.
277  );
278 
279  /// Called to start profiling memory usage for one thread (the calling thread).
280  /// \note Not implementing this will result in the Soundbank tab of the Wwise Profiler to show 0 bytes for memory usage.
282  );
283 
284  /// Called to stop profiling memory usage for the current thread.
285  /// \return The amount of memory allocated by this thread since StartProfileThreadUsage was called.
286  /// \note Not implementing this will result in the Soundbank tab of the Wwise Profiler to show 0 bytes for memory usage.
288  );
289 
290  /// Dumps the currently tracked allocations to a file
291  /// \note AkMemSettings::uMemoryDebugLevel must be enabled and the build must define AK_MEMDEBUG for this to work
293  const AkOSChar* pszFilename ///< Filename.
294  );
295 
296  //@}
297  }
298 }
299 
300 #endif // _AKMEMORYMGR_H_
@ AkMemID_Processing
Anything tied to instancing and processing of the DSP graph.
Definition: AkMemoryMgr.h:53
AKSOUNDENGINE_API void DumpToFile(const AkOSChar *pszFilename)
@ AkMemID_SpatialAudioPaths
Spatial audio paths data.
Definition: AkMemoryMgr.h:59
@ AkMemID_MonitorQueue
Monitor Queue.
Definition: AkMemoryMgr.h:61
@ AkMemID_FilePackage
File packager.
Definition: AkMemoryMgr.h:63
AKSOUNDENGINE_API void TermForThread()
AKSOUNDENGINE_API void * dRealloc(AkMemPoolId in_poolId, void *in_pAlloc, size_t in_uSize, const char *in_pszFile, AkUInt32 in_uLine)
AkUInt64 uPeakUsed
Peak used memory (in bytes)
Definition: AkMemoryMgr.h:95
AkUInt64 uDeviceUsed
Total device memory used including all categories (in bytes)
Definition: AkMemoryMgr.h:109
Audiokinetic namespace
@ AkMemID_StreamingIO
Streaming Manager I/O memory.
Definition: AkMemoryMgr.h:56
AKSOUNDENGINE_API void * dMalloc(AkMemPoolId in_poolId, size_t in_uSize, const char *in_pszFile, AkUInt32 in_uLine)
@ AkMemID_Media
Media from the Wwise project.
Definition: AkMemoryMgr.h:51
@ AkMemID_Integration
Game engine integration allocations.
Definition: AkMemoryMgr.h:65
@ AkMemID_Object
Generic placeholder for allocations tied to the Wwise project.
Definition: AkMemoryMgr.h:48
AKSOUNDENGINE_API void * dMalign(AkMemPoolId in_poolId, size_t in_uSize, AkUInt32 in_uAlignment, const char *in_pszFile, AkUInt32 in_uLine)
AKSOUNDENGINE_API void Free(AkMemPoolId in_poolId, void *in_pMemAddress)
#define AK_EXTERNAPIFUNC(_type, _name)
AKSOUNDENGINE_API void * Malloc(AkMemPoolId in_poolId, size_t in_uSize)
AkInt32 AkMemPoolId
Memory pool ID
Definition: AkTypes.h:72
@ AkMemID_Profiler
Profiler.
Definition: AkMemoryMgr.h:62
AkMemID
Memory category IDs.
Definition: AkMemoryMgr.h:47
char AkOSChar
Generic character string
Definition: AkTypes.h:68
AkUInt32 uAllocs
Number of allocation calls since initialization
Definition: AkMemoryMgr.h:96
AKSOUNDENGINE_API void Term()
AKSOUNDENGINE_API void GetGlobalStats(GlobalStats &out_stats)
AKSOUNDENGINE_API void InitForThread()
@ AkMemID_SpatialAudioGeometry
Spatial audio geometry data.
Definition: AkMemoryMgr.h:58
AkUInt64 uReserved
Total reserved memory. (Used and unused). Will return 0 if the reserved memory is not traceable.
Definition: AkMemoryMgr.h:110
uint64_t AkUInt64
Unsigned 64-bit integer
Definition: AkTypes.h:60
AkUInt64 uMax
Maximum total allocation size, specified in the initialization settings through uMemAllocationSizeLim...
Definition: AkMemoryMgr.h:111
AKSOUNDENGINE_API void * dReallocAligned(AkMemPoolId in_poolId, void *in_pAlloc, size_t in_uSize, AkUInt32 in_uAlignment, const char *in_pszFile, AkUInt32 in_uLine)
AKSOUNDENGINE_API void * Malign(AkMemPoolId in_poolId, size_t in_uSize, AkUInt32 in_uAlignment)
@ AkMemID_SoundEngine
Base sound engine allocations (managers, etc).
Definition: AkMemoryMgr.h:64
AKSOUNDENGINE_API void StartProfileThreadUsage()
@ AkMemID_GameSim
Game Simulator allocations.
Definition: AkMemoryMgr.h:60
@ AkMemID_GameObject
Game Objects and related.
Definition: AkMemoryMgr.h:52
@ AkMemID_Streaming
Streaming Manager objects.
Definition: AkMemoryMgr.h:55
@ AkMemID_NUM
Category count.
Definition: AkMemoryMgr.h:67
@ AkMemID_MASK
Mask for category IDs.
Definition: AkMemoryMgr.h:68
AKSOUNDENGINE_API void * Realloc(AkMemPoolId in_poolId, void *in_pAlloc, size_t in_uSize)
@ AkMemID_Structure
Structures from the Wwise project.
Definition: AkMemoryMgr.h:50
@ AkMemID_Event
Events from the Wwise project.
Definition: AkMemoryMgr.h:49
AKSOUNDENGINE_API AkUInt64 StopProfileThreadUsage()
AkUInt64 uUsed
Total memory used including all categories (in bytes)
Definition: AkMemoryMgr.h:108
AkUInt64 uUsed
Used memory (in bytes)
Definition: AkMemoryMgr.h:92
@ AkMemID_ProcessingPlugin
Plug-in allocations related to the DSP graph.
Definition: AkMemoryMgr.h:54
AKSOUNDENGINE_API void GetCategoryStats(AkMemPoolId in_poolId, CategoryStats &out_poolStats)
uint32_t AkUInt32
Unsigned 32-bit integer
Definition: AkTypes.h:59
@ AkMemType_NoTrack
Do not track this allocation.
Definition: AkMemoryMgr.h:72
AKSOUNDENGINE_API bool IsInitialized()
@ AkMemID_SpatialAudio
Spatial audio.
Definition: AkMemoryMgr.h:57
AKSOUNDENGINE_API void * ReallocAligned(AkMemPoolId in_poolId, void *in_pAlloc, size_t in_uSize, AkUInt32 in_uAlignment)
@ AkMemType_Device
Device memory type bit.
Definition: AkMemoryMgr.h:71
@ AkMemType_Media
Media memory type bit.
Definition: AkMemoryMgr.h:70
AkUInt32 uFrees
Number of free calls since initialization
Definition: AkMemoryMgr.h:97

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