#include <AK/SoundEngine/Common/AkTypes.h>
#include <AK/SoundEngine/Common/AkMemoryMgr.h>
#include <AK/Tools/Common/AkPlatformFuncs.h>
类 | |
struct | AkCommSettings |
struct | AkCommSettings::Ports |
命名空间 | |
namespace | AK |
Audiokinetic namespace |
|
AK::Comm | |
宏定义 | |
#define | AK_COMM_SETTINGS_MAX_STRING_SIZE 64 |
函数 | |
Initialization | |
AKSOUNDENGINE_API AKRESULT | AK::Comm::Init (const AkCommSettings &in_settings) |
AKSOUNDENGINE_API AkInt32 | AK::Comm::GetLastError () |
AKSOUNDENGINE_API void | AK::Comm::GetDefaultInitSettings (AkCommSettings &out_settings) |
AKSOUNDENGINE_API void | AK::Comm::Term () |
AKSOUNDENGINE_API AKRESULT | AK::Comm::Reset () |
AKSOUNDENGINE_API const AkCommSettings & | AK::Comm::GetCurrentSettings () |
The main communication interface (between the in-game sound engine and authoring tool).
在文件 AkCommunication.h 中定义.