版本

menu_open
Wwise SDK 2019.2.15
ak.soundengine.setListenerSpatialization Arguments Schema

Schema

{
"type": "object",
"properties": {
"listener": {
"type": "integer",
"description": "Listener game object ID.\\n A game object ID, unsigned integer 64-bit.",
"minimum": 0,
"maximum": 18446744073709551615
},
"spatialized": {
"type": "boolean",
"description": "Spatialization toggle (true: enable spatialization, false: disable spatialization)."
},
"channelConfig": {
"type": "integer",
"description": "Channel configuration associated with volumeOffsets. Use <tt>AK::AkChannelConfig::Serialize</tt> to serialize the value.\\n Unsigned Integer 32-bit.",
"minimum": 0,
"maximum": 4294967295
},
"volumeOffsets": {
"type": "array",
"items": {
"type": "number",
"maxItems": 4294967295,
"description": "Per-speaker volume offset."
},
"description": "Array of per-speaker volume offsets, in dB. See AkSpeakerVolumes.h for how to manipulate this array."
}
},
"required": [
"listener",
"spatialized",
"channelConfig",
"volumeOffsets"
],
"additionalProperties": false
}

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅