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Wwise SDK 2019.2.15
ak.soundengine.seekOnEvent Arguments Schema

Schema

{
"type": "object",
"properties": {
"event": {
"anyOf": [
{
"type": "string",
"pattern": "^[a-zA-Z_]+[a-zA-Z_0-9()]*$",
"description": "The name of the object."
},
{
"type": "string",
"pattern": "^\\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\\}$",
"description": "An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}."
},
{
"type": "integer",
"description": "The Short ID of a Wwise Object.\\n Unsigned Integer 32-bit.",
"minimum": 0,
"maximum": 4294967295
}
],
"description": "Either the ID (GUID), name, or Short ID of the Event."
},
"gameObject": {
"type": "integer",
"description": "Associated game object ID; use <tt>AK_INVALID_GAME_OBJECT</tt> to affect all game objects.\\n A game object ID, unsigned integer 64-bit.",
"minimum": 0,
"maximum": 18446744073709551615
},
"position": {
"type": "integer",
"description": "Desired position where playback should restart, in milliseconds.\\n Integer 32-bit.",
"minimum": -2147483648,
"maximum": 2147483647
},
"percent": {
"type": "number",
"description": "Desired position where playback should restart, expressed in a percentage of the file's total duration, between 0 and 1.f. See note above about infinite looping sounds."
},
"seekToNearestMarker": {
"type": "boolean",
"description": "If true, the final seeking position is made equal to the nearest marker."
},
"playingId": {
"type": "integer",
"description": "Specifies the playing ID for which the seek is to be applied. This results in the seek being applied only to active actions of the playing ID. Use \\c AK_INVALID_PLAYING_ID or nothing, to seek on all active Actions of this Event ID.\\n Unsigned Integer 32-bit.",
"minimum": 0,
"maximum": 4294967295
}
},
"oneOf": [
{
"required": [
"event",
"gameObject",
"position",
"seekToNearestMarker",
"playingId"
]
},
{
"required": [
"event",
"gameObject",
"percent",
"seekToNearestMarker",
"playingId"
]
}
],
"additionalProperties": false
}

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