|
AkVector |
sourcePosition |
|
Image source position, relative to the world. 更多...
|
|
AkReal32 |
fDistanceScalingFactor |
|
Image source distance scaling. This number effectively scales the sourcePosition vector with respect to the listener and, consequently, scales distance and preserves orientation. 更多...
|
|
AkReal32 |
fLevel |
|
Game-controlled level for this source, linear. 更多...
|
|
AkReal32 |
fDiffraction |
|
Diffraction amount, normalized to the range [0,1]. 更多...
|
|
AkUInt8 |
uDiffractionEmitterSide |
|
If there is a shadow zone diffraction just after the emitter in the reflection path, indicates the number of diffraction edges, otherwise 0 if no diffraction. 更多...
|
|
AkUInt8 |
uDiffractionListenerSide |
|
If there is a shadow zone diffraction before reaching the listener in the reflection path, indicates the number of diffraction edges, otherwise 0 if no diffraction. 更多...
|
|
该结构体的文档由以下文件生成: