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版本
2019.1.11.7296
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2019.1.11
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Audiokinetic spatial audio namespace 更多...
类型定义 | |
typedef AkString< ArrayPoolSpatialAudio, wchar_t > | WString |
Wide string type for use in Wwise Spatial Audio 更多... |
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typedef AkString< ArrayPoolSpatialAudio, AkOSChar > | OsString |
OS string type for use in Wwise Spatial Audio 更多... |
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typedef AkString< ArrayPoolSpatialAudio, char > | String |
String type for use in Wwise Spatial Audio 更多... |
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typedef AkDbString< ArrayPoolSpatialAudio, char, CAkLock > | DbString |
Instanced string type. 更多... |
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typedef AkUInt16 | Idx |
函数 | |||
Basic functions. | |||
In order to use SpatialAudio, you need to initalize it using Init, and register all emitters and listeners that you plan on using with any of the services offered by SpatialAudio, using RegisterEmitter and RegisterListener respectively, after having registered their corresponding game object to the sound engine. The position of these objects and game-defined sends should be updated with SetPosition and SetEmitterAuxSendValues instead of their AK::SoundEngine counterparts.
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AKSOUNDENGINE_API AkMemPoolId | GetPoolID () | ||
Access the internal pool ID passed to Init. 更多... |
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AKSOUNDENGINE_API AKRESULT | Init (const AkSpatialAudioInitSettings &in_initSettings) | ||
Initialize the SpatialAudio API. 更多... |
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AKSOUNDENGINE_API AKRESULT | RegisterEmitter (AkGameObjectID in_gameObjectID, const AkEmitterSettings &in_settings) | ||
AKSOUNDENGINE_API AKRESULT | UnregisterEmitter (AkGameObjectID in_gameObjectID) | ||
AKSOUNDENGINE_API AKRESULT | RegisterListener (AkGameObjectID in_gameObjectID) | ||
AKSOUNDENGINE_API AKRESULT | UnregisterListener (AkGameObjectID in_gameObjectID) | ||
AKSOUNDENGINE_API AKRESULT | SetPosition (AkGameObjectID in_gameObjectID, const AkTransform &in_sourcePosition) | ||
AKSOUNDENGINE_API AKRESULT | SetEmitterAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *in_pAuxSends, AkUInt32 in_uNumAux) | ||
Helper functions for passing game data to the Wwise Reflect plug-in. | |||
Use this API for detailed placement of reflection image sources.
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AKSOUNDENGINE_API AKRESULT | SetImageSource (AkImageSourceID in_srcID, const AkImageSourceSettings &in_info, AkUniqueID in_AuxBusID, AkRoomID in_roomID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT) | ||
AKSOUNDENGINE_API AKRESULT | RemoveImageSource (AkImageSourceID in_srcID, AkUniqueID in_AuxBusID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT) | ||
Geometry | |||
Geometry API for early reflection processing using Wwise Reflect. | |||
AKSOUNDENGINE_API AKRESULT | SetGeometry (AkGeometrySetID in_GeomSetID, const AkGeometryParams &in_params) | ||
AKSOUNDENGINE_API AKRESULT | RemoveGeometry (AkGeometrySetID in_SetID) | ||
AKSOUNDENGINE_API AKRESULT | QueryReflectionPaths (AkGameObjectID in_gameObjectID, AkVector &out_listenerPos, AkVector &out_emitterPos, AkReflectionPathInfo *out_aPaths, AkUInt32 &io_uArraySize) | ||
Rooms and Portals | |||
Sound Propagation API using rooms and portals. | |||
AKSOUNDENGINE_API AKRESULT | SetRoom (AkRoomID in_RoomID, const AkRoomParams &in_Params) | ||
AKSOUNDENGINE_API AKRESULT | RemoveRoom (AkRoomID in_RoomID) | ||
AKSOUNDENGINE_API AKRESULT | SetPortal (AkPortalID in_PortalID, const AkPortalParams &in_Params) | ||
AKSOUNDENGINE_API AKRESULT | RemovePortal (AkPortalID in_PortalID) | ||
AKSOUNDENGINE_API AKRESULT | SetGameObjectInRoom (AkGameObjectID in_gameObjectID, AkRoomID in_CurrentRoomID) | ||
AKSOUNDENGINE_API AKRESULT | SetEmitterObstructionAndOcclusion (AkGameObjectID in_gameObjectID, AkReal32 in_fObstruction, AkReal32 in_fOcclusion) | ||
AKSOUNDENGINE_API AKRESULT | SetPortalObstructionAndOcclusion (AkPortalID in_PortalID, AkReal32 in_fObstruction, AkReal32 in_fOcclusion) | ||
AKSOUNDENGINE_API AKRESULT | QueryWetDiffraction (AkPortalID in_portal, AkReal32 &out_wetDiffraction) | ||
AKSOUNDENGINE_API AKRESULT | QueryDiffractionPaths (AkGameObjectID in_gameObjectID, AkVector &out_listenerPos, AkVector &out_emitterPos, AkDiffractionPathInfo *out_aPaths, AkUInt32 &io_uArraySize) | ||
Audiokinetic spatial audio namespace