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Wwise Unity Integration Documentation
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An AkRoomPortal can connect two AkRoom components together. 更多...
继承自 AkTriggerHandler .
Public 成员函数 | |
ulong | GetID () |
Access the portal's ID 更多... |
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override void | HandleEvent (UnityEngine.GameObject in_gameObject) |
Opens the portal on trigger event 更多... |
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void | ClosePortal (UnityEngine.GameObject in_gameObject) |
Closes the portal on trigger event 更多... |
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Public 属性 | |
System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. 更多... |
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bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. 更多... |
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静态 Public 属性 | |
const int | MAX_ROOMS_PER_PORTAL = 2 |
AkRoomPortals can only connect a maximum of 2 rooms. 更多... |
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const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers 更多... |
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static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime 更多... |
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属性 | |
AkRoom |
frontRoom [get]
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These private members should not be given setters. Rooms should be set using the array, in case we ever increase MAX_ROOMS_PER_PORTAL 更多... |
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An AkRoomPortal can connect two AkRoom components together.