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Wwise Unity Integration Documentation

An AkRoomPortal can connect two AkRoom components together. 更多...

继承自 AkTriggerHandler .

Public 成员函数

ulong  GetID ()
  Access the portal's ID 更多...
 
override void  HandleEvent (UnityEngine.GameObject in_gameObject)
  Opens the portal on trigger event 更多...
 
void  ClosePortal (UnityEngine.GameObject in_gameObject)
  Closes the portal on trigger event 更多...
 

Public 属性

System.Collections.Generic.List< int >  triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
  List containing the enabled triggers. 更多...
 
bool  useOtherObject = false
  This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. 更多...
 

静态 Public 属性

const int  MAX_ROOMS_PER_PORTAL = 2
  AkRoomPortals can only connect a maximum of 2 rooms. 更多...
 
const int  MAX_NB_TRIGGERS = 32
  Since our mask is a 32 bits integer, we can't have more than 32 triggers 更多...
 
static System.Collections.Generic.Dictionary< uint, string >  triggerTypes = AkTriggerBase.GetAllDerivedTypes()
  Will contain the types of all the triggers derived from AkTriggerBase at runtime 更多...
 

属性

AkRoom  frontRoom [get]
  These private members should not be given setters. Rooms should be set using the array, in case we ever increase MAX_ROOMS_PER_PORTAL 更多...
 

详细描述

An AkRoomPortal can connect two AkRoom components together.



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