版本
Wwise Unity Integration Documentation
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This component represents a sound object in your scene tracking its position and other game syncs such as Switches, RTPC and environment values. You can add this to any object that will emit sound, and it will be added to any object that an AkAudioListener is attached to. Note that if it is not present, Wwise will add it automatically, with the default values, to any Unity Game Object that is passed to Wwise. 更多...
继承自 MonoBehaviour .
Public 成员函数 | |
virtual UnityEngine.Vector3 | GetPosition () |
virtual UnityEngine.Vector3 | GetForward () |
virtual UnityEngine.Vector3 | GetUpward () |
Public 属性 | |
bool | isEnvironmentAware = true |
Is this object affected by Environment changes? Set to false if not affected in order to save some useless calls. Default is true. 更多... |
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AkGameObjPositionOffsetData | m_positionOffsetData |
When not set to null, the position will be offset relative to the Game Object position by the Position Offset 更多... |
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This component represents a sound object in your scene tracking its position and other game syncs such as Switches, RTPC and environment values. You can add this to any object that will emit sound, and it will be added to any object that an AkAudioListener is attached to. Note that if it is not present, Wwise will add it automatically, with the default values, to any Unity Game Object that is passed to Wwise.