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Wwise Unity Integration Documentation
AkEmitterObstructionOcclusion类 参考

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them. 更多...

继承自 AkObstructionOcclusion .

Public 属性

float  fadeTime = 0.5f
  The number of seconds for fade ins and fade outs. 更多...
 
UnityEngine.LayerMask  LayerMask = -1
  Indicates which layers act as obstructers/occluders. 更多...
 
float  maxDistance = -1.0f
  The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. 更多...
 
float  refreshInterval = 1
  The number of seconds between obstruction/occlusion checks. 更多...
 

详细描述

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.

The current implementation does not support occlusion.


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