版本
Wwise Unity Integration Documentation
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Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them. 更多...
继承自 AkObstructionOcclusion .
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float | fadeTime = 0.5f |
The number of seconds for fade ins and fade outs. 更多... |
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UnityEngine.LayerMask | LayerMask = -1 |
Indicates which layers act as obstructers/occluders. 更多... |
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float | maxDistance = -1.0f |
The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. 更多... |
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float | refreshInterval = 1 |
The number of seconds between obstruction/occlusion checks. 更多... |
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Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.
The current implementation does not support occlusion.