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版本
2018.1.11.6987
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2018.1.11
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Base type for ID's used by Wwise spatial audio. 更多...
Public 成员函数 | |
AkSpatialAudioID () | |
Default constructor. Creates an invalid ID. 更多... |
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AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. 更多... |
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AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID 更多... |
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bool | operator== (AkSpatialAudioID rhs) const |
bool | operator != (AkSpatialAudioID rhs) const |
bool | operator< (AkSpatialAudioID rhs) const |
bool | operator > (AkSpatialAudioID rhs) const |
bool | operator<= (AkSpatialAudioID rhs) const |
bool | operator >= (AkSpatialAudioID rhs) const |
bool | IsValid () const |
Determine if this ID is valid. 更多... |
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AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. 更多... |
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operator AkUInt64 () | |
Public 属性 | |
AkUInt64 | id |
Base type for ID's used by Wwise spatial audio.
在文件 AkSpatialAudioTypes.h 第 85 行定义.