menu
版本
2018.1.11.6987
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2018.1.11
|
Public 属性 | |
AkThreadProperties | threadLEngine |
Lower engine threading properties 更多... |
|
AkThreadProperties | threadOutputMgr |
Ouput thread threading properties 更多... |
|
AkThreadProperties | threadBankManager |
Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 更多... |
|
AkThreadProperties | threadMonitor |
Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 更多... |
|
AkReal32 | fLEngineDefaultPoolRatioThreshold |
0.0f to 1.0f value: The percentage of occupied memory where the sound engine should enter in Low memory mode. 定义内存阈值 更多... |
|
AkUInt32 | uLEngineDefaultPoolSize |
Lower Engine default memory pool size 更多... |
|
AkUInt32 | uSampleRate |
Sampling Rate. Set to 0 to get the native sample rate. Default value is 0. 更多... |
|
AkUInt16 | uNumRefillsInVoice |
Number of refill buffers in voice buffer. Defaults to 4. 更多... |
|
AkChannelMask | uChannelMask |
use AK_SPEAKER_SETUP_STEREO 更多... |
|
bool | bRoundFrameSizeToHWSize |
SLObjectItf | pSLEngine |
OpenSL engine reference for sharing between various audio components. 更多... |
|
JavaVM * | pJavaVM |
Active JavaVM for the app, used for internal system calls. Usually provided through the android_app structure given at startup or the NativeActivity. This parameter needs to be set to allow the sound engine initialization. 更多... |
|
jobject | jNativeActivity |
AkAudioSessionProperties | audioSession |
iOS audio session properties 更多... |
|
AkAudioCallbacks | audioCallbacks |
iOS audio callbacks 更多... |
|
AkUInt32 | uLEngineAcpBatchBufferSize |
Lower Engine default memory pool size 更多... |
|
bool | bHwCodecLowLatencyMode |
Use low latency mode for ATRAC9 (default is false). If true, decoding jobs are submitted at the beginning of the Wwise update and it will be necessary to wait for the result. 更多... |
|
bool | bStrictAtrac9Aligment |
Forces checks for ATRAC9 alignment in banks. 更多... |
|
AkThreadProperties | threadOpusDecoder |
Opus decoder threading properties 更多... |
|
bool | bAutoPanningRule |
Automatically switch to appropriate panning rule when headphones are plugged/unplugged. 更多... |
|
HWND | hWnd |
AkAudioAPI | eAudioAPI |
bool | bGlobalFocus |
IXAudio2 * | pXAudio2 |
XAudio2 instance to use for the Wwise sound engine. If NULL (default) Wwise will initialize its own instance. Used only if the sink type is XAudio2 in AkInitSettings.outputType. 更多... |
|
AkUInt32 | uShapeDefaultPoolSize |
SHAPE pool size. When 0 (default), the sound engine estimates the required pool size according to the maximum number of XMA voices (uMaxXMAVoices) below, assuming that sounds are stereo. Note that multichannel sounds take more memory than what this heuristic predicts, especially when they are streamed. 更多... |
|
AkUInt16 | uMaxXMAVoices |
Maximum number of hardware-accelerated XMA voices used at run-time. Default is 128 voices. 更多... |
|
Platform specific initialization settings
Platform specific initialization settings
在文件 AkAndroidSoundEngine.h 第 46 行定义.