menu
 
版本
2018.1.11.6987

2024.1.5.8803

2023.1.13.8732

2022.1.19.8584

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624

menu

Wwise Unreal Integration Documentation
Release Notes 2016.1.0 (Update to UE4.12)

Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2016.1.0 release of the integration (in addition to upgrading to the new Unreal build).

Unreal Engine 4.11.2 - Wwise 2016.1

  • Added support for UE4.12
  • WG-29917 Fixed: Fixed a case where the attenuation radius of AkAmbientSounds did not show up in the Editor window.
  • WG-30000 Fixed: Changed meta properties of StartAllAmbientSounds and StopAllAmbientSounds.
  • WG-30012 Fixed: Integrated GitHub pull request #5. Show project supported platforms as "Available Platforms" in the "Generate Sound Banks" window.
  • WG-30014 Fixed: Fixed a crash when starting a Play in Editor session that uses a dedicated server.
  • WG-30031 Fixed: Removed usage of the World global pointer.
  • WG-30205 Fixed: On the Mac platform, the Wwise.app path may now contain spaces.

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅