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◆ SendPluginCustomGameData()
Sends custom game data to a plug-in that resides on a bus (insert Effect or mixer plug-in). Data will be copied and stored into a separate list. Previous entry is deleted when a new one is sent. Sets the data pointer to NULL to clear item from the list.
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Note: The plug-in type and ID is passed and matched with plugins set on the desired bus. This means that you cannot send different data to various instances of the plug-in on a same bus. |
- 返回
- AK_Success if data was sent successfully.
- 参数
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in_busID |
Bus ID |
in_busObjectID |
Bus Object ID. Pass AK_INVALID_GAME_OBJECT to send custom data with global scope. Game object scope supersedes global scope, as with RTPCs. |
in_eType |
Plug-in type (for example, source or effect) |
in_uCompanyID |
Company identifier (as declared in the plug-in description XML file) |
in_uPluginID |
Plug-in identifier (as declared in the plug-in description XML file) |
in_pData |
The data blob |
in_uSizeInBytes |
Size of data |
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