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版本
2018.1.11.6987
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
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2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
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This component will convert the triangles of the GameObject's geometry into sound reflective surfaces. 更多...
继承自 MonoBehaviour .
静态 Public 成员函数 | |
static void | AddGeometrySet (AK.Wwise.AcousticTexture acousticTexture, UnityEngine.MeshFilter meshFilter, bool enableDiffraction, bool enableDiffractionOnBoundaryEdges) |
Sends the mesh filter's triangles and their acoustic texture to Spatial Audio 更多... |
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static void | RemoveGeometrySet (UnityEngine.MeshFilter meshFilter) |
Remove the corresponding mesh filter's geometry from Spatial Audio. 更多... |
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Public 属性 | |
AK.Wwise.AcousticTexture | AcousticTexture = new AK.Wwise.AcousticTexture() |
All triangles of the component's mesh will be applied with this texture. The texture will change the filter parameters of the sound reflected from this component. 更多... |
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bool | EnableDiffraction = false |
Switch to enable or disable geometric diffraction for this mesh. 更多... |
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bool | EnableDiffractionOnBoundaryEdges = false |
Switch to enable or disable geometric diffraction on boundary edges for this mesh. Boundary edges are edges that are connected to only one triangle. 更多... |
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This component will convert the triangles of the GameObject's geometry into sound reflective surfaces.
This component requires a Mesh Filter component. The triangles of the mesh will be sent to the Spatial Audio wrapper by calling SpatialAudio::AddGeometrySet(). The triangles will reflect the sound emitted from AkSpatialAudioEmitter components.