menu
版本
2018.1.11.6987
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
|
Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them. 更多...
继承自 AkObstructionOcclusion .
Public 属性 | |
float | fadeTime = 0.5f |
The number of seconds for fade ins and fade outs. 更多... |
|
UnityEngine.LayerMask | LayerMask = -1 |
Indicates which layers act as obstructers/occluders. 更多... |
|
float | maxDistance = -1.0f |
The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. 更多... |
|
float | refreshInterval = 1 |
The number of seconds between obstruction/occlusion checks. 更多... |
|
Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.
The current implementation does not support occlusion.