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版本
2018.1.11.6987
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
类 | |
struct | AkCommSettings |
struct | AkCommSettings::Ports |
命名空间 | |
namespace | AK |
Audiokinetic namespace |
|
AK::Comm | |
宏定义 | |
#define | AK_COMM_SETTINGS_MAX_STRING_SIZE 64 |
函数 | |
Initialization | |
AKRESULT __cdecl | AK::Comm::Init (const AkCommSettings &in_settings) |
AkInt32 __cdecl | AK::Comm::GetLastError () |
void __cdecl | AK::Comm::GetDefaultInitSettings (AkCommSettings &out_settings) |
void __cdecl | AK::Comm::Term () |
AKRESULT __cdecl | AK::Comm::Reset () |
const AkCommSettings &__cdecl | AK::Comm::GetCurrentSettings () |
The main communication interface (between the in-game sound engine and authoring tool).
在文件 AkCommunication.h 中定义.