版本
With a dynamic layered system in place to handle music during the exploratory section of gameplay, there must also come a time when the battle begins. In the case of the triumphant hero, the sequential approach will increase intensity level through the use of an action specific piece of music. 为了给循环引入一定的随机度,这段动作音乐将被划分为两个部分,并带有多种变奏,此外在播放列表中还有一个桥接段落。我们将在音乐播放列表容器中使用编组来构建这些内容。