The wet diffraction for the portal closest to the listener. The wet diffraction angle is measured in radians and calculated from how far into the 'shadow region' the listener is from the closest portal. Unlike dry diffraction, the wet diffraction does not depend on the incident angle, but only the normal of the portal. Valid range: 0 - PI radians. Depending on the spatial audio initialization settings, this value that is applied internally, by spatial audio, to the obstruction/built-in parameter of the room game object that is on the other side of the portal closest to the listener. 在文件AkSpatialAudio.h第267行定义。 |