Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed between the 2017.2.4.6590.933 and the 2017.2.5.6619.962 release of the integration (in addition to upgrading to the new Unreal build).
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WG-37624 Allowed to perform an asset diff on the Wwise .uasset files.
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WG-37736 Reorganized some WAAPI Blueprint nodes under the "Audiokinetic" category.
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WG-37790 Fixed bad listener handling that caused Spatial Audio failures in editor.
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WG-37808 Fixed errors for WAAPI builds on Visual Studio 2017.
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WG-37917 Ensured the plug-in compiles when the game does not use precompiled headers.
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WG-38041 Fixed crash when performing occlusion calculations.
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WG-38142 Fixed crash due to initialization of
AkOcclusionObstructionService
not binding SetOcclusionObstructionFcn
when refresh interval is 0.