Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed between the 2016.2.2.6022.371 and the 2016.2.3.6077.422 release of the integration (in addition to upgrading to the new Unreal build).
-
WG-30020 Fixed: Allow possibility to dismiss the warning about missing Wwise project on editor startup.
-
WG-30695 Added support for the Switch platform.
-
WG-31076 Fixed: Marked all of the Wwise Blueprint nodes as
BlueprintCosmetic
to avoid running them on a dedicated server.
-
WG-31455 Added AkComponentCallbackManager. This allows better handling of required callbacks for an AkComponent, reducing concurrency risks.
-
WG-32046 Fixed: Add possibility to automatically start an AkAmbientSound on BeginPlay
-
WG-32490 Fixed: Deprecated level sequencer code
-
WG-32763 Fixed: Discontinued use of monolithic engine header files, like "Engine.h".
-
WG-32768 Fixed: Crash when loading large banks using EDL.
-
WG-32799 Fixed: Increased number of concurrent IO transfers in editor to speed up SoundBank loading.