Wwise Unity 集成
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Wwise SDK 2017.2.10
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Wwise Unity 集成
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新功能 2017.2
重要迁移说明 2017.2
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新功能 2017.1
重要迁移说明 2017.1
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在 Unity 工程中安装或升级集成
前提条件
第一次安装 Wwise 集成包
对您 Unity 工程作出的变更
将声音实现到您的游戏中
我的 SoundBank 应该放在哪里?
添加插件
更新/升级 Wwise 集成包版本
卸载 Wwise 集成包
使用 Wwise Unity 集成
Wwise Picker
Wwise Types
为 Wwise Events 添加新的 Trigger。
Wwise Timeline Integration
为目标平台构建您的 Unity 游戏
为 Android 平台构建应用程序
为 iOS 构建应用程序
为 Linux 构建
在 Unity 中使用 Wwise 自定义平台
用 Wwise 和 Unity 制作 DLC
从源代码构建原生集成插件
构建日志
当您修改了插件的 C++ 代码时,将 Wwise 集成包 更新/升级到一个较新的版本
API 变化和限制
关于各个平台特定的信息
背景模式(Android)
使用 OBB 文件(Android)
音频会话中断(iOS)
关于 Windows Store Apps 的特殊信息
Wwise Demo Game
在 Unity 中使用 Wwise Spatial Audio
Spatial Audio 教程准备工作
Surface Reflector 教程
Room 和 Portal 教程
Obstruction 和 Occlusion
故障排除
组合类型列表
AK::Wwise::AcousticTexture
ID
IsValid
Validate
AK::Wwise::AuxBus
AK::Wwise::Bank
name
Load
LoadAsync
Unload
IsValid
AK::Wwise::BaseGroupType
groupID
IsValid
AK::Wwise::BaseType
AK::Wwise::CallbackFlags
value
AK::Wwise::Event
Post
Post
Post
Stop
ExecuteAction
PostMIDI
PostMIDI
StopMIDI
StopMIDI
AK::Wwise::RTPC
SetValue
SetGlobalValue
AK::Wwise::State
SetValue
AK::Wwise::Switch
SetValue
AK::Wwise::Trigger
Post
AkAmbient
multiPosEventTree
triggerTypes
multiPositionArray
MultiPositionType
multiPositionTypeLabel
actionOnEventType
curveInterpolation
enableActionOnEvent
eventID
m_callbackData
playingId
soundEmitterObject
transitionDuration
AWAKE_TRIGGER_ID
START_TRIGGER_ID
DESTROY_TRIGGER_ID
MAX_NB_TRIGGERS
triggerList
useOtherObject
ParentAkAmbience
HandleEvent
OnDrawGizmosSelected
BuildMultiDirectionArray
Stop
DoDestroy
AkAudioInputManager
AudioFormatDelegate
AudioFormatInteropDelegate
AudioSamplesDelegate
AudioSamplesInteropDelegate
PostAudioInputEvent
PostAudioInputEvent
PostAudioInputEvent
AkAudioListener
isDefaultListener
listenerId
DefaultListeners
StartListeningToEmitter
StopListeningToEmitter
SetIsDefaultListener
GetAkGameObjectID
Migrate14
AkBank
bankName
decodeBank
loadAsynchronous
saveDecodedBank
unloadTriggerList
HandleEvent
UnloadBank
AkBankManager
LoadBank
LoadBankAsync
UnloadBank
AkBasePathGetter
GetPlatformName
GetPlatformBasePath
GetFullSoundBankPath
FixSlashes
FixSlashes
GetSoundbankBasePath
AkCallbackManager
EventCallback
MonitoringCallback
BankCallback
BGMCallback
RemoveEventCallback
RemoveEventCallbackCookie
RemoveBankCallback
SetLastAddedPlayingID
Init
Term
SetMonitoringCallback
SetBGMCallback
PostCallbacks
AkCallbackManager::BankCallbackPackage
m_Callback
m_Cookie
BankCallbackPackage
AkCallbackManager::EventCallbackPackage
m_bNotifyEndOfEvent
m_Callback
m_Cookie
m_playingID
Create
AkEmitterObstructionOcclusion
fadeTime
LayerMask
maxDistance
refreshInterval
AkEnvironment
MAX_NB_ENVIRONMENTS
excludeOthers
isDefault
m_auxBusID
priority
s_compareByPriority
s_compareBySelectionAlgorithm
GetAuxBusID
SetAuxBusID
GetAuxSendValueForPosition
GetCollider
Awake
AkEnvironment::AkEnvironment_CompareByPriority
Compare
AkEnvironment::AkEnvironment_CompareBySelectionAlgorithm
Compare
AkEnvironmentPortal
MAX_ENVIRONMENTS_PER_PORTAL
axis
environments
GetAuxSendValueForPosition
AkEvent
HandleEvent
AkEventCallbackMsg
info
sender
type
AkGameObj
isEnvironmentAware
m_positionOffsetData
IsUsingDefaultListeners
ListenerList
Register
GetPosition
GetForward
GetUpward
AkInitializer
basePath
language
defaultPoolSize
lowerPoolSize
streamingPoolSize
preparePoolSize
memoryCutoffThreshold
monitorPoolSize
monitorQueuePoolSize
callbackManagerBufferSize
spatialAudioPoolSize
maxSoundPropagationDepth
diffractionFlags
engineLogging
GetBasePath
GetCurrentLanguage
AkMemBankLoader
bankName
isLocalizedBank
ms_bankID
LoadNonLocalizedBank
LoadLocalizedBank
AkRoom
INVALID_ROOM_ID
priority
reverbAuxBus
reverbLevel
wallOcclusion
IsSpatialAudioEnabled
GetID
AkRoomPortal
MAX_ROOMS_PER_PORTAL
closePortalTriggerList
rooms
GetID
HandleEvent
ClosePortal
Open
Close
FindOverlappingRooms
SetFrontRoom
SetBackRoom
UpdateOverlappingRooms
AkRoomPortalObstruction
AkSoundEngine
GameObjectHash
StringFromIntPtrString
StringFromIntPtrWString
StringFromIntPtrOSString
GetAkGameObjectID
RegisterGameObj
RegisterGameObj
UnregisterGameObj
SetObjectPosition
SetObjectPosition
PreGameObjectAPICall
GameObjectHashFunction
AkSpatialAudioBase
EnteredRoom
ExitedRoom
SetGameObjectInRoom
AkSpatialAudioEmitter
reflectAuxBus
reflectionMaxPathLength
reflectionsAuxBusGain
reflectionsOrder
roomReverbAuxBusGain
AkSpatialAudioListener
TheSpatialAudioListener
SpatialAudioListeners
AkSpatialAudioListener::SpatialAudioListenerList
ListenerList
Add
Remove
AkState
groupID
valueID
HandleEvent
AkSurfaceReflector
AcousticTexture
AddGeometrySet
RemoveGeometrySet
AkSwitch
groupID
valueID
HandleEvent
AkTerminator
AkTriggerBase
triggerDelegate
Trigger
GetAllDerivedTypes
AkUtilities::ShortIDGenerator
HashSize
Compute
类继承关系
AK::Wwise::BaseType
AK::Wwise::AcousticTexture
AK::Wwise::AuxBus
AK::Wwise::Bank
AK::Wwise::BaseGroupType
AK::Wwise::Event
AK::Wwise::RTPC
AK::Wwise::Trigger
AK::Wwise::CallbackFlags
AkAudioInputManager
AkAudioListener
AkBank
AkBankManager
AkBasePathGetter
AkCallbackManager
AkCallbackManager::BankCallbackPackage
AkCallbackManager::EventCallbackPackage
AkEmitterObstructionOcclusion
AkEnvironment
AkEnvironment::AkEnvironment_CompareByPriority
AkEnvironment::AkEnvironment_CompareBySelectionAlgorithm
AkEnvironmentPortal
AkEvent
AkAmbient
AkEventCallbackMsg
AkGameObj
AkInitializer
AkMemBankLoader
AkRoom
AkRoomPortal
AkRoomPortalObstruction
AkSoundEngine
AkSpatialAudioBase
AkSpatialAudioEmitter
AkSpatialAudioListener
AkSpatialAudioListener::SpatialAudioListenerList
AkState
AkSurfaceReflector
AkSwitch
AkTerminator
AkTriggerBase
AkUtilities::ShortIDGenerator
组合类型成员
Wwise Unreal Integration
Strata
ReaWwise
Audiokinetic Launcher
Wwise Audio Lab
Wwise Adventure Game
GME In-Game Voice Chat
menu_open
首页
相关页面
类
组合类型列表
组合类型索引
类继承关系
组合类型成员
全部
函数
变量
属性
a
b
c
d
e
g
i
l
m
p
r
s
t
u
v
w
- a -
AcousticTexture :
AkSurfaceReflector
actionOnEventType :
AkEvent
axis :
AkEnvironmentPortal
- b -
bankName :
AkBank
,
AkMemBankLoader
basePath :
AkInitializer
- c -
callbackManagerBufferSize :
AkInitializer
curveInterpolation :
AkEvent
- d -
decodeBank :
AkBank
defaultPoolSize :
AkInitializer
diffractionFlags :
AkInitializer
- e -
enableActionOnEvent :
AkEvent
engineLogging :
AkInitializer
environments :
AkEnvironmentPortal
eventID :
AkEvent
- g -
groupID :
AkState
,
AkSwitch
- i -
info :
AkEventCallbackMsg
isEnvironmentAware :
AkGameObj
isLocalizedBank :
AkMemBankLoader
- l -
language :
AkInitializer
loadAsynchronous :
AkBank
lowerPoolSize :
AkInitializer
- m -
m_positionOffsetData :
AkGameObj
MAX_ROOMS_PER_PORTAL :
AkRoomPortal
maxSoundPropagationDepth :
AkInitializer
memoryCutoffThreshold :
AkInitializer
monitorPoolSize :
AkInitializer
monitorQueuePoolSize :
AkInitializer
- p -
preparePoolSize :
AkInitializer
priority :
AkRoom
- r -
reflectAuxBus :
AkSpatialAudioEmitter
reflectionMaxPathLength :
AkSpatialAudioEmitter
reflectionsAuxBusGain :
AkSpatialAudioEmitter
reflectionsOrder :
AkSpatialAudioEmitter
reverbAuxBus :
AkRoom
reverbLevel :
AkRoom
roomReverbAuxBusGain :
AkSpatialAudioEmitter
rooms :
AkRoomPortal
- s -
saveDecodedBank :
AkBank
sender :
AkEventCallbackMsg
soundEmitterObject :
AkEvent
spatialAudioPoolSize :
AkInitializer
streamingPoolSize :
AkInitializer
- t -
transitionDuration :
AkEvent
triggerDelegate :
AkTriggerBase
type :
AkEventCallbackMsg
- u -
unloadTriggerList :
AkBank
- v -
valueID :
AkState
,
AkSwitch
- w -
wallOcclusion :
AkRoom
Generated at Mon Apr 15 18:03:48 2019 for Wwise Unity Integration by
1.6.3
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