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2017.2.10.6745
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
The Music Work Unit in the Interactive Music Hierarchy includes two examples of game music to demonstrate both a basic and an advanced integration of interactive music. These interactive music examples show how you can create music that evolves through three distinct States representing the level of intensity of the gameplay:
Stealth: No threat in sight. The player moves quietly through the environment.
Stress: The player is in danger and should hide or escape to avoid trouble.
Fight: Action sequence where the player is attacked by bad guys and fights for his life.