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2017.2.10.6745
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
This will call AkSoundEngine.SetSwitch()
whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.
更多...
继承自AkUnityEventHandler。
公有属性 | |
int | groupID |
Switch Group ID, as defined in WwiseID.cs. |
|
int | valueID |
Switch Value ID, as defined in WwiseID.cs. |
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const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers. |
|
System.Collections.Generic.List < int > |
triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. |
|
bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. |
|
静态公有属性 | |
static System.Collections.Generic.Dictionary < uint, string > |
triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime. |
This will call AkSoundEngine.SetSwitch()
whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.