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AkState类参考

This will call AkSoundEngine.SetState() whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it. 更多...

继承自AkUnityEventHandler。

所有成员的列表。

公有属性

int  groupID
  State Group ID, as defined in WwiseID.cs.
int  valueID
  State Value ID, as defined in WwiseID.cs.
const int  MAX_NB_TRIGGERS = 32
  Since our mask is a 32 bits integer, we can't have more than 32 triggers.
System.Collections.Generic.List
< int > 
triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
  List containing the enabled triggers.
bool  useOtherObject = false
  This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.

静态公有属性

static
System.Collections.Generic.Dictionary
< uint, string > 
triggerTypes = AkTriggerBase.GetAllDerivedTypes()
  Will contain the types of all the triggers derived from AkTriggerBase at runtime.

详细描述

This will call AkSoundEngine.SetState() whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.

参见:
Generated at Mon Apr 15 18:03:49 2019 for Wwise Unity Integration by  doxygen 1.6.3

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