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2017.2.10.6745

2024.1.4.8780

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2017.1.9.6501

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AkSpatialAudioEmitter类参考

Add this script on the GameObject which represents an emitter that uses the Spatial Audio API. 更多...

继承图,类AkSpatialAudioEmitter
AkSpatialAudioBase

所有成员的列表。

公有成员

void  EnteredRoom (AkRoom room)
  Called when entering a room.
void  ExitedRoom (AkRoom room)
  Called when exiting a room.
void  SetGameObjectInRoom ()
  Sets the Unity Game Object within the highest priority room.

公有属性

AK.Wwise.AuxBus  reflectAuxBus
  The Auxiliary Bus with a Reflect plug-in Effect applied.
float  reflectionMaxPathLength = 1000
  A heuristic to stop the computation of reflections. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter.
float  reflectionsAuxBusGain = 1
  The gain [0, 1] applied to the reflect auxiliary bus.
uint  reflectionsOrder = 1
float  roomReverbAuxBusGain = 1
  Send gain (0.f-1.f) that is applied when sending to the aux bus associated with the room that the emitter is in.

详细描述

Add this script on the GameObject which represents an emitter that uses the Spatial Audio API.

Generated at Mon Apr 15 18:03:49 2019 for Wwise Unity Integration by  doxygen 1.6.3

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