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2017.2.10.6745
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Add this script on the GameObject which represents an emitter that uses the Spatial Audio API. 更多...
公有成员 | |
void | EnteredRoom (AkRoom room) |
Called when entering a room. |
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void | ExitedRoom (AkRoom room) |
Called when exiting a room. |
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void | SetGameObjectInRoom () |
Sets the Unity Game Object within the highest priority room. |
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公有属性 | |
AK.Wwise.AuxBus | reflectAuxBus |
The Auxiliary Bus with a Reflect plug-in Effect applied. |
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float | reflectionMaxPathLength = 1000 |
A heuristic to stop the computation of reflections. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter. |
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float | reflectionsAuxBusGain = 1 |
The gain [0, 1] applied to the reflect auxiliary bus. |
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uint | reflectionsOrder = 1 |
float | roomReverbAuxBusGain = 1 |
Send gain (0.f-1.f) that is applied when sending to the aux bus associated with the room that the emitter is in. |
Add this script on the GameObject which represents an emitter that uses the Spatial Audio API.