版本
Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. 如何通过 inspector来使用 AkEvironment 和 AkEvironmentPortal(混响区域). 更多...
公有属性 | |
UnityEngine.Vector3 | axis = new UnityEngine.Vector3(1, 0, 0) |
The axis used to find the contribution of each environment. |
|
AkEnvironment[] | environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL] |
Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. 如何通过 inspector来使用 AkEvironment 和 AkEvironmentPortal(混响区域).