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2017.2.10.6745
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. 如何通过 inspector来使用 AkEvironment 和 AkEvironmentPortal(混响区域). 更多...
组合类型 | |
class | AkEnvironment_CompareByPriority |
Sorts AkEnvironment's based on their priorities. 更多... |
|
class | AkEnvironment_CompareBySelectionAlgorithm |
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. 如何通过 inspector来使用 AkEvironment 和 AkEvironmentPortal(混响区域).
This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb. The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.