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AkEmitterObstructionOcclusion类参考

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them. 更多...

继承自AkObstructionOcclusion。

所有成员的列表。

公有属性

float  fadeTime = 0.5f
  The number of seconds for fade ins and fade outs.
UnityEngine.LayerMask  LayerMask = -1
  Indicates which layers act as obstructers/occluders.
float  maxDistance = -1.0f
  The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance.
float  refreshInterval = 1
  The number of seconds between obstruction/occlusion checks.

详细描述

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.

The current implementation does not support occlusion.

Generated at Mon Apr 15 18:03:48 2019 for Wwise Unity Integration by  doxygen 1.6.3

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