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2017.2.10.6745
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2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Loads and unloads a SoundBank at a specified moment. Vorbis sounds can be decompressed at a specified moment using the decode compressed data option. In that case, the SoundBank will be prepared. 更多...
继承自AkUnityEventHandler。
公有成员 | |
override void | HandleEvent (UnityEngine.GameObject in_gameObject) |
Loads the SoundBank. |
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void | UnloadBank (UnityEngine.GameObject in_gameObject) |
Unloads a SoundBank. |
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公有属性 | |
string | bankName = "" |
Name of the SoundBank, as specified in the Wwise project. |
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bool | decodeBank = false |
Decode this SoundBank upon load. |
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bool | loadAsynchronous = false |
Check this to load the SoundBank in the background. Be careful, if Events are triggered and the SoundBank hasn't finished loading, you'll have "Event not found" errors. |
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bool | saveDecodedBank = false |
Save the decoded SoundBank to disk for faster loads in the future. |
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System.Collections.Generic.List < int > |
unloadTriggerList |
Reserved. |
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const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers. |
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System.Collections.Generic.List < int > |
triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. |
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bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. |
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静态公有属性 | |
static System.Collections.Generic.Dictionary < uint, string > |
triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime. |
Loads and unloads a SoundBank at a specified moment. Vorbis sounds can be decompressed at a specified moment using the decode compressed data option. In that case, the SoundBank will be prepared.