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2017.2.10.6745
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2023.1.12.8706
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2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
This class represents an example audio input manager and is responsible for managing the audio sample and format callbacks provided to the Wwise Audio Input plug-in. 更多...
公有成员 | |
delegate void | AudioFormatDelegate (uint playingID, AkAudioFormat format) |
Sanitized audio format delegate to be used by classes that implement audio input plug-ins. The samples are ALWAYS set to be non-interleaved 32-bit float. |
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delegate void | AudioFormatInteropDelegate (uint playingID, System.IntPtr format) |
Audio format delegate that is sent to C++. |
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delegate bool | AudioSamplesDelegate (uint playingID, uint channelIndex, float[] samples) |
Sanitized audio sample delegate to be used by classes that implement audio input plug-ins. For every event posted, this delegate is called once per audio frame for each channel until the delegates for all the channels associated with this event return false. |
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delegate bool | AudioSamplesInteropDelegate (uint playingID,[System.Runtime.InteropServices.In][System.Runtime.InteropServices.Out][System.Runtime.InteropServices.MarshalAs(System.Runtime.InteropServices.UnmanagedType.LPArray, SizeParamIndex=3)] float[] samples, uint channelIndex, uint frames) |
Audio sample delegate that is sent to C++. |
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静态公有成员 | |
static uint | PostAudioInputEvent (AK.Wwise.Event akEvent, UnityEngine.GameObject gameObject, AudioSamplesDelegate sampleDelegate, AudioFormatDelegate formatDelegate=null) |
This method is used to post events that use the Wwise Audio Input plug-in. |
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static uint | PostAudioInputEvent (uint akEventID, UnityEngine.GameObject gameObject, AudioSamplesDelegate sampleDelegate, AudioFormatDelegate formatDelegate=null) |
This method is used to post events that use the Wwise Audio Input plug-in. |
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static uint | PostAudioInputEvent (string akEventName, UnityEngine.GameObject gameObject, AudioSamplesDelegate sampleDelegate, AudioFormatDelegate formatDelegate=null) |
This method is used to post events that use the Wwise Audio Input plug-in. |
This class represents an example audio input manager and is responsible for managing the audio sample and format callbacks provided to the Wwise Audio Input plug-in.