Set the output bus volume (direct) to be used for the specified game object. See AK::SoundEngine::SetGameObjectOutputBusVolume
.
Graphical User Interface.
Name | Type | Description |
---|---|---|
emitter * | integer | Associated emitter game object ID. |
listener * | integer | Associated listener game object ID. |
controlValue * | number | A multiplier where 0 means silence and 1 means no change. Therefore, values between 0 and 1 will attenuate the sound, and values greater than 1 will amplify it. |
(Required *)
description : Associated emitter game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615
description : Associated listener game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615
type : number
description : A multiplier where 0 means silence and 1 means no change. Therefore, values between 0 and 1 will attenuate the sound, and values greater than 1 will amplify it.
Amplifies the output bus volume of "emitter" for "listener" by using the multiplier "controlValue".
{ "emitter": 1122334, "listener": 4455667, "controlValue": 2 }
{}
{ "type": "object", "properties": { "emitter": { "description": "Associated emitter game object ID.", "type": "integer", "minimum": 0, "maximum": 18446744073709551615 }, "listener": { "description": "Associated listener game object ID.", "type": "integer", "minimum": 0, "maximum": 18446744073709551615 }, "controlValue": { "type": "number", "description": "A multiplier where 0 means silence and 1 means no change. Therefore, values between 0 and 1 will attenuate the sound, and values greater than 1 will amplify it." } }, "required": [ "emitter", "listener", "controlValue" ], "additionalProperties": false }
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }
{ "type": "object", "properties": {}, "additionalProperties": false }
Document version : 1