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在丛林穿行的过程中,当我们对未知的冒险以及隐藏在视线之外的危险进行探索时,音乐有助于建立一种危险的、有不祥之兆的气氛。In an attempt to keep the music fresh, varied, and dynamic, the introduction of a vertical layering approach modified based on the players proximity to danger will be instituted. 这一参数来自于游戏引擎,它以玩家与某一敌人或某一地点之间的距离为基础,用于在游戏过程中增加音乐的强度。
The musical content for the layered implementation has been prepared as ten tracks of layered audio that is intended to play back in sync within a single music segment.