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不管达到哪个限制,Wwise都会使用对象的优先级设置,用于决定哪个对象停止,哪个对象播放。如果对象具有相同的优先级,这里也有选项决定当前播放的各个实例中是最新的实例停止播放,还是最老的实例停止播放。
在角色混音器或互动音乐这一层面上设置播放限制时,用户可以逐个游戏对象地控制在同一结构中能够被播放的实例数量。If a child object ignores the playback limit set at the parent level, the total number of instances that can play is their sum. This means that if, for example, you have a parent with a limit of 20 and a child object set to Ignore parent with a limit of 10, the total possible number of instances is 30. If, however, the child were not set to Ignore parent, then the total possible number of instances would be the same as the parent.