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include/AK/SoundEngine/Common/IAkPlugin.h文件参考

浏览该文件的源代码。

组合类型

struct   AkPluginInfo
class   AK::IAkGameObjectPluginInfo
  Game object information available to plugins. 更多...
class   AK::IAkVoicePluginInfo
class   AK::IAkPluginContextBase
  Interface to retrieve contextual information available to all types of plugins. 更多...
class   AK::IAkEffectPluginContext
class   AK::IAkSourcePluginContext
class   AK::IAkMixerPluginContext
  Interface to retrieve contextual information for a mixer. 更多...
class   AK::IAkPluginParam
class   AK::IAkPlugin
class   AK::IAkEffectPlugin
  Software effect plug-in interface (see 如何创建 Wwise 声音引擎效果器插件). 更多...
class   AK::IAkInPlaceEffectPlugin
  Software effect plug-in interface for in-place processing (see 如何创建 Wwise 声音引擎效果器插件). 更多...
class   AK::IAkOutOfPlaceEffectPlugin
  Software effect plug-in interface for out-of-place processing (see 如何创建 Wwise 声音引擎效果器插件). 更多...
class   AK::IAkMixerInputContext
  Interface to retrieve information about an input of a mixer. 更多...
class   AK::IAkSinkPluginContext
class   AK::IAkSinkPlugin
  Software effect plug-in interface for sink (audio end point) plugins. 更多...
class   AK::IAkSourcePlugin
  Wwise sound engine source plug-in interface (see 如何创建 Wwise 声音引擎源插件). 更多...
class   AK::IAkGlobalPluginContext
  Global plugin context used for plugin registration/initialization. Games query this interface from the sound engine. 更多...
class   AK::PluginRegistration

名字空间

namespace   AK
 

Audiokinetic namespace.


宏定义

#define  AK_OLDEST_SUPPORTED_WWISESDK_VERSION   ((2017<<8) | 1)
#define  AK_FLOAT_TO_SAMPLETYPE(__in__)   (__in__)
  This function can be useful to convert from normalized floating point audio samples to HW-pipeline format samples.
#define  AK_FLOAT_TO_SAMPLETYPE_NOCLIP(__in__)   (__in__)
  This function can be useful to convert from normalized floating point audio samples to HW-pipeline format samples when the input is not not to exceed (-1,1) range.
#define  AK_SAMPLETYPE_TO_FLOAT(__in__)   (__in__)
  This function can be useful to convert from HW-pipeline format samples to normalized floating point audio samples.
#define  AK_DBTOLIN(__db__)   (powf(10.f,(__db__) * 0.05f))
#define  AK_IMPLEMENT_PLUGIN_FACTORY(_pluginName_, _plugintype_, _companyid_, _pluginid_)
#define  AK_STATIC_LINK_PLUGIN(_pluginName_)
#define  DEFINE_PLUGIN_REGISTER_HOOK   AK_DLLEXPORT AK::PluginRegistration * g_pAKPluginList = NULL;

类型定义

typedef AK::IAkPlugin *(*  AkCreatePluginCallback )(AK::IAkPluginMemAlloc *in_pAllocator)
  Registered plugin creation function prototype.
typedef AK::IAkPluginParam *(*  AkCreateParamCallback )(AK::IAkPluginMemAlloc *in_pAllocator)
  Registered plugin parameter node creation function prototype.

变量

AK_DLLEXPORT
AK::PluginRegistration
g_pAKPluginList

详细描述

Software source plug-in and effect plug-in interfaces.

在文件IAkPlugin.h中定义。


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