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include/AK/SoundEngine/Common/AkCallback.h文件参考

浏览该文件的源代码。

组合类型

struct   AkCallbackInfo
struct   AkEventCallbackInfo
struct   AkMIDIEventCallbackInfo
struct   AkMarkerCallbackInfo
struct   AkDurationCallbackInfo
struct   AkDynamicSequenceItemCallbackInfo
struct   AkSpeakerVolumeMatrixCallbackInfo
struct   AkMusicPlaylistCallbackInfo
struct   AkSegmentInfo
  Structure used to query info on active playing segments. 更多...
struct   AkMusicSyncCallbackInfo

名字空间

namespace   AK
 

Audiokinetic namespace.


类型定义

typedef void(*  AkCallbackFunc )(AkCallbackType in_eType, AkCallbackInfo *in_pCallbackInfo)
typedef void(*  AkBusCallbackFunc )(AkSpeakerVolumeMatrixCallbackInfo *in_pCallbackInfo)
typedef void(*  AkBusMeteringCallbackFunc )(AK::IAkMetering *in_pMetering, AkChannelConfig in_channelConfig, AkMeteringFlags in_eMeteringFlags)
typedef void(*  AkBankCallbackFunc )(AkUInt32 in_bankID, const void *in_pInMemoryBankPtr, AKRESULT in_eLoadResult, AkMemPoolId in_memPoolId, void *in_pCookie)
typedef void(*  AkGlobalCallbackFunc )(AK::IAkGlobalPluginContext *in_pContext, AkGlobalCallbackLocation in_eLocation, void *in_pCookie)

枚举

enum   AkCallbackType {
  AK_EndOfEvent = 0x0001, AK_EndOfDynamicSequenceItem = 0x0002, AK_Marker = 0x0004, AK_Duration = 0x0008,
  AK_SpeakerVolumeMatrix = 0x0010, AK_Starvation = 0x0020, AK_MusicPlaylistSelect = 0x0040, AK_MusicPlayStarted = 0x0080,
  AK_MusicSyncBeat = 0x0100, AK_MusicSyncBar = 0x0200, AK_MusicSyncEntry = 0x0400, AK_MusicSyncExit = 0x0800,
  AK_MusicSyncGrid = 0x1000, AK_MusicSyncUserCue = 0x2000, AK_MusicSyncPoint = 0x4000, AK_MusicSyncAll = 0x7f00,
  AK_MIDIEvent = 0x10000, AK_CallbackBits = 0xfffff, AK_EnableGetSourcePlayPosition = 0x100000, AK_EnableGetMusicPlayPosition = 0x200000,
  AK_EnableGetSourceStreamBuffering = 0x400000
}
 

Type of callback. Used as a bitfield in methods AK::SoundEngine::PostEvent() and AK::SoundEngine::DynamicSequence::Open().

更多...
enum   AkGlobalCallbackLocation {
  AkGlobalCallbackLocation_Register = (1 << 0), AkGlobalCallbackLocation_Begin = (1 << 1), AkGlobalCallbackLocation_PreProcessMessageQueueForRender = (1 << 2), AkGlobalCallbackLocation_PostMessagesProcessed = (1 << 3),
  AkGlobalCallbackLocation_BeginRender = (1 << 4), AkGlobalCallbackLocation_EndRender = (1 << 5), AkGlobalCallbackLocation_End = (1 << 6), AkGlobalCallbackLocation_Term = (1 << 7),
  AkGlobalCallbackLocation_Num = 8
}
 

Bit field of various locations in the audio processing loop where the game can be called back.

更多...

详细描述

Declaration of callback prototypes

在文件AkCallback.h中定义。


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