组合类型 |
struct |
AkCallbackInfo |
struct |
AkEventCallbackInfo |
struct |
AkMIDIEventCallbackInfo |
struct |
AkMarkerCallbackInfo |
struct |
AkDurationCallbackInfo |
struct |
AkDynamicSequenceItemCallbackInfo |
struct |
AkSpeakerVolumeMatrixCallbackInfo |
struct |
AkMusicPlaylistCallbackInfo |
struct |
AkSegmentInfo |
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Structure used to query info on active playing segments. 更多...
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struct |
AkMusicSyncCallbackInfo |
名字空间 |
namespace |
AK |
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Audiokinetic namespace.
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类型定义 |
typedef void(* |
AkCallbackFunc )(AkCallbackType in_eType, AkCallbackInfo *in_pCallbackInfo) |
typedef void(* |
AkBusCallbackFunc )(AkSpeakerVolumeMatrixCallbackInfo *in_pCallbackInfo) |
typedef void(* |
AkBusMeteringCallbackFunc )(AK::IAkMetering *in_pMetering, AkChannelConfig in_channelConfig, AkMeteringFlags in_eMeteringFlags) |
typedef void(* |
AkBankCallbackFunc )(AkUInt32 in_bankID, const void *in_pInMemoryBankPtr, AKRESULT in_eLoadResult, AkMemPoolId in_memPoolId, void *in_pCookie) |
typedef void(* |
AkGlobalCallbackFunc )(AK::IAkGlobalPluginContext *in_pContext, AkGlobalCallbackLocation in_eLocation, void *in_pCookie) |
枚举 |
enum |
AkCallbackType {
AK_EndOfEvent = 0x0001,
AK_EndOfDynamicSequenceItem = 0x0002,
AK_Marker = 0x0004,
AK_Duration = 0x0008,
AK_SpeakerVolumeMatrix = 0x0010,
AK_Starvation = 0x0020,
AK_MusicPlaylistSelect = 0x0040,
AK_MusicPlayStarted = 0x0080,
AK_MusicSyncBeat = 0x0100,
AK_MusicSyncBar = 0x0200,
AK_MusicSyncEntry = 0x0400,
AK_MusicSyncExit = 0x0800,
AK_MusicSyncGrid = 0x1000,
AK_MusicSyncUserCue = 0x2000,
AK_MusicSyncPoint = 0x4000,
AK_MusicSyncAll = 0x7f00,
AK_MIDIEvent = 0x10000,
AK_CallbackBits = 0xfffff,
AK_EnableGetSourcePlayPosition = 0x100000,
AK_EnableGetMusicPlayPosition = 0x200000,
AK_EnableGetSourceStreamBuffering = 0x400000
} |
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Type of callback. Used as a bitfield in methods AK::SoundEngine::PostEvent() and AK::SoundEngine::DynamicSequence::Open().
更多...
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enum |
AkGlobalCallbackLocation {
AkGlobalCallbackLocation_Register = (1 << 0),
AkGlobalCallbackLocation_Begin = (1 << 1),
AkGlobalCallbackLocation_PreProcessMessageQueueForRender = (1 << 2),
AkGlobalCallbackLocation_PostMessagesProcessed = (1 << 3),
AkGlobalCallbackLocation_BeginRender = (1 << 4),
AkGlobalCallbackLocation_EndRender = (1 << 5),
AkGlobalCallbackLocation_End = (1 << 6),
AkGlobalCallbackLocation_Term = (1 << 7),
AkGlobalCallbackLocation_Num = 8
} |
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Bit field of various locations in the audio processing loop where the game can be called back.
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