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ak.soundengine.stopAll


Stop playing the current content associated to the specified game object ID. If no game object is specified, all sounds will be stopped. See AK::SoundEngine::StopAll.

(Required *)

Supported by

Graphical User Interface.

Arguments

Name Type Description
gameObject * integer Specify a game object to stop only playback associated to the provided game object ID.


Arguments Details


gameObject

description : Specify a game object to stop only playback associated to the provided game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615


Examples :

Stopping a currently playing content

Stops playing all the content associated with "gameObject".

Arguments:

{
    "gameObject": 1122334
}

Result:

{}


Detailed JSON Schema


Arguments :

{
    "type": "object", 
    "properties": {
        "gameObject": {
            "description": "Specify a game object to stop only playback associated to the provided game object ID.", 
            "type": "integer", 
            "minimum": 0, 
            "maximum": 18446744073709551615
        }
    }, 
    "required": [
        "gameObject"
    ], 
    "additionalProperties": false
}


Options :

{
    "type": "object", 
    "required": [], 
    "properties": {}, 
    "additionalProperties": false
}


Response :

{
    "type": "object", 
    "properties": {}, 
    "additionalProperties": false
}

Document version : 1


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