include/AK/SoundEngine/Common/AkCommonDefs.h
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00034 #ifndef _AK_COMMON_DEFS_H_
00035 #define _AK_COMMON_DEFS_H_
00036
00037 #include <AK/SoundEngine/Common/AkSpeakerConfig.h>
00038 #include <AK/SoundEngine/Common/AkSpeakerVolumes.h>
00039
00040
00041
00042
00043
00044
00045
00046
00047 const AkDataTypeID AK_INT = 0;
00048 const AkDataTypeID AK_FLOAT = 1;
00049
00050 const AkDataInterleaveID AK_INTERLEAVED = 0;
00051 const AkDataInterleaveID AK_NONINTERLEAVED = 1;
00052
00053
00054 const AkUInt32 AK_LE_NATIVE_BITSPERSAMPLE = 32;
00055 const AkUInt32 AK_LE_NATIVE_SAMPLETYPE = AK_FLOAT;
00056 const AkUInt32 AK_LE_NATIVE_INTERLEAVE = AK_NONINTERLEAVED;
00057
00058
00059 struct AkAudioFormat
00060 {
00061 AkUInt32 uSampleRate;
00062
00063 AkChannelConfig channelConfig;
00064
00065 AkUInt32 uBitsPerSample :6;
00066 AkUInt32 uBlockAlign :10;
00067 AkUInt32 uTypeID :2;
00068 AkUInt32 uInterleaveID :1;
00069
00070
00071
00072 AkForceInline AkUInt32 GetNumChannels() const
00073 {
00074 return channelConfig.uNumChannels;
00075 }
00076
00077
00078
00079 AkForceInline bool HasLFE() const
00080 {
00081 return channelConfig.HasLFE();
00082 }
00083
00084
00085
00086
00087
00088 AkForceInline bool HasCenter() const
00089 {
00090 return channelConfig.HasCenter();
00091 }
00092
00093
00094
00095 AkForceInline AkUInt32 GetBitsPerSample() const
00096 {
00097 return uBitsPerSample;
00098 }
00099
00100
00101
00102 AkForceInline AkUInt32 GetBlockAlign() const
00103 {
00104 return uBlockAlign;
00105 }
00106
00107
00108
00109 AkForceInline AkUInt32 GetTypeID() const
00110 {
00111 return uTypeID;
00112 }
00113
00114
00115
00116 AkForceInline AkUInt32 GetInterleaveID() const
00117 {
00118 return uInterleaveID;
00119 }
00120
00121
00122
00123 void SetAll(
00124 AkUInt32 in_uSampleRate,
00125 AkChannelConfig in_channelConfig,
00126 AkUInt32 in_uBitsPerSample,
00127 AkUInt32 in_uBlockAlign,
00128 AkUInt32 in_uTypeID,
00129 AkUInt32 in_uInterleaveID
00130 )
00131 {
00132 uSampleRate = in_uSampleRate;
00133 channelConfig = in_channelConfig;
00134 uBitsPerSample = in_uBitsPerSample;
00135 uBlockAlign = in_uBlockAlign;
00136 uTypeID = in_uTypeID;
00137 uInterleaveID = in_uInterleaveID;
00138 }
00139
00140
00141
00142 AkForceInline bool IsChannelConfigSupported() const
00143 {
00144 return channelConfig.IsChannelConfigSupported();
00145 }
00146
00147 AkForceInline bool operator==(const AkAudioFormat & in_other) const
00148 {
00149 return uSampleRate == in_other.uSampleRate
00150 && channelConfig == in_other.channelConfig
00151 && uBitsPerSample == in_other.uBitsPerSample
00152 && uBlockAlign == in_other.uBlockAlign
00153 && uTypeID == in_other.uTypeID
00154 && uInterleaveID == in_other.uInterleaveID;
00155 }
00156
00157 AkForceInline bool operator!=(const AkAudioFormat & in_other) const
00158 {
00159 return uSampleRate != in_other.uSampleRate
00160 || channelConfig != in_other.channelConfig
00161 || uBitsPerSample != in_other.uBitsPerSample
00162 || uBlockAlign != in_other.uBlockAlign
00163 || uTypeID != in_other.uTypeID
00164 || uInterleaveID != in_other.uInterleaveID;
00165 }
00166 };
00167
00168 enum AkSourceChannelOrdering
00169 {
00170 SourceChannelOrdering_Standard = 0,
00171
00172
00173 SourceChannelOrdering_Film,
00174 SourceChannelOrdering_FuMa
00175 };
00176
00177 #define AK_MAKE_CHANNELCONFIGOVERRIDE(_config,_order) ((AkInt64)_config.Serialize()|((AkInt64)_order<<32))
00178 #define AK_GET_CHANNELCONFIGOVERRIDE_CONFIG(_over) (_over&UINT_MAX)
00179 #define AK_GET_CHANNELCONFIGOVERRIDE_ORDERING(_over) ((AkSourceChannelOrdering)(_over>>32))
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189
00190
00191
00192 #define AKMAKECLASSID( in_pluginType, in_companyID, in_pluginID ) \
00193 ( (in_pluginType) + ( (in_companyID) << 4 ) + ( (in_pluginID) << ( 4 + 12 ) ) )
00194
00195 #define AKGETPLUGINTYPEFROMCLASSID( in_classID ) ( (in_classID) & AkPluginTypeMask )
00196 #define AKGETCOMPANYIDFROMCLASSID( in_classID ) ( ( (in_classID) & 0x0000FFF0 ) >> 4 )
00197 #define AKGETPLUGINIDFROMCLASSID( in_classID ) ( ( (in_classID) & 0xFFFF0000 ) >> ( 4 + 12 ) )
00198
00199 #define CODECID_FROM_PLUGINID AKGETPLUGINIDFROMCLASSID
00200
00201
00202 namespace AK
00203 {
00204
00205 class IAkMetering
00206 {
00207 protected:
00208
00209 virtual ~IAkMetering(){}
00210
00211 public:
00212
00213
00214
00215
00216
00217 virtual AK::SpeakerVolumes::ConstVectorPtr GetPeak() = 0;
00218
00219
00220
00221
00222 virtual AK::SpeakerVolumes::ConstVectorPtr GetTruePeak() = 0;
00223
00224
00225
00226
00227
00228 virtual AK::SpeakerVolumes::ConstVectorPtr GetRMS() = 0;
00229
00230
00231
00232
00233 virtual AkReal32 GetKWeightedPower() = 0;
00234 };
00235 }
00236
00237
00238
00239
00240
00241
00242
00243
00244
00245
00246
00247
00248 typedef AkReal32 AkSampleType;
00249
00250
00251
00252
00253
00254 class AkAudioBuffer
00255 {
00256 public:
00257
00258
00259 AkAudioBuffer()
00260 {
00261 Clear();
00262 }
00263
00264
00265 AkForceInline void ClearData()
00266 {
00267 pData = NULL;
00268 }
00269
00270
00271 AkForceInline void Clear()
00272 {
00273 ClearData();
00274 uValidFrames = 0;
00275 uMaxFrames = 0;
00276 eState = AK_DataNeeded;
00277 }
00278
00279
00280
00281
00282 AkForceInline AkUInt32 NumChannels()
00283 {
00284 return channelConfig.uNumChannels;
00285 }
00286
00287
00288 AkForceInline bool HasLFE()
00289 {
00290 return channelConfig.HasLFE();
00291 }
00292
00293 AkForceInline AkChannelConfig GetChannelConfig() const { return channelConfig; }
00294
00295
00296
00297
00298
00299
00300
00301
00302
00303
00304 AkForceInline void * GetInterleavedData()
00305 {
00306 return pData;
00307 }
00308
00309
00310 inline void AttachInterleavedData( void * in_pData, AkUInt16 in_uMaxFrames, AkUInt16 in_uValidFrames, AkChannelConfig in_channelConfig )
00311 {
00312 pData = in_pData;
00313 uMaxFrames = in_uMaxFrames;
00314 uValidFrames = in_uValidFrames;
00315 channelConfig = in_channelConfig;
00316 }
00317
00318
00319
00320
00321
00322
00323 AkForceInline bool HasData()
00324 {
00325 return ( NULL != pData );
00326 }
00327
00328
00329
00330 static inline AkUInt32 StandardToPipelineIndex(
00331 AkChannelConfig
00332 #ifdef AK_LFECENTER
00333 in_channelConfig
00334 #endif
00335 , AkUInt32 in_uChannelIdx
00336 )
00337 {
00338 #ifdef AK_LFECENTER
00339 if ( in_channelConfig.HasLFE() )
00340 {
00341 AKASSERT( in_channelConfig.eConfigType == AK_ChannelConfigType_Standard );
00342 AKASSERT( AK::GetNumNonZeroBits( in_channelConfig.uChannelMask ) );
00343 AkUInt32 uIdxLFE = AK::GetNumNonZeroBits( ( AK_SPEAKER_LOW_FREQUENCY - 1 ) & in_channelConfig.uChannelMask );
00344 if ( in_uChannelIdx == uIdxLFE )
00345 return in_channelConfig.uNumChannels - 1;
00346 else if ( in_uChannelIdx > uIdxLFE )
00347 return in_uChannelIdx - 1;
00348 }
00349 #endif
00350 return in_uChannelIdx;
00351 }
00352
00353
00354
00355
00356
00357
00358
00359
00360
00361
00362 inline AkSampleType * GetChannel(
00363 AkUInt32 in_uIndex
00364 )
00365 {
00366 AKASSERT( in_uIndex < NumChannels() );
00367 return (AkSampleType*)((AkUInt8*)(pData) + ( in_uIndex * sizeof(AkSampleType) * MaxFrames() ));
00368 }
00369
00370
00371
00372
00373
00374 inline AkSampleType * GetLFE()
00375 {
00376 if ( channelConfig.uChannelMask & AK_SPEAKER_LOW_FREQUENCY )
00377 return GetChannel( NumChannels()-1 );
00378
00379 return (AkSampleType*)0;
00380 }
00381
00382
00383
00384 void ZeroPadToMaxFrames()
00385 {
00386
00387 const AkUInt32 uNumChannels = NumChannels();
00388 const AkUInt32 uNumZeroFrames = MaxFrames()-uValidFrames;
00389 if ( uNumZeroFrames )
00390 {
00391 for ( AkUInt32 i = 0; i < uNumChannels; ++i )
00392 {
00393 AKPLATFORM::AkMemSet( GetChannel(i) + uValidFrames, 0, uNumZeroFrames * sizeof(AkSampleType) );
00394 }
00395 uValidFrames = MaxFrames();
00396 }
00397 }
00398
00399
00400 AkForceInline void AttachContiguousDeinterleavedData( void * in_pData, AkUInt16 in_uMaxFrames, AkUInt16 in_uValidFrames, AkChannelConfig in_channelConfig )
00401 {
00402 AttachInterleavedData( in_pData, in_uMaxFrames, in_uValidFrames, in_channelConfig );
00403 }
00404
00405 AkForceInline void * DetachContiguousDeinterleavedData()
00406 {
00407 uMaxFrames = 0;
00408 uValidFrames = 0;
00409 channelConfig.Clear();
00410 void * pDataOld = pData;
00411 pData = NULL;
00412 return pDataOld;
00413 }
00414
00415 #if defined(AK_CHECK_AUDIO_BUFFER_VALID)
00416 bool CheckValidSamples()
00417 {
00418
00419 const AkUInt32 uNumChannels = NumChannels();
00420 for ( AkUInt32 i = 0; i < uNumChannels; ++i )
00421 {
00422 AkSampleType * AK_RESTRICT pfChan = GetChannel(i);
00423 if ( pfChan )
00424 {
00425 for ( AkUInt32 j = 0; j < uValidFrames; j++ )
00426 {
00427 AkSampleType fSample = *pfChan++;
00428 if ( fSample > 4.f )
00429 return false;
00430 else if ( fSample < -4.f )
00431 return false;
00432 }
00433 }
00434 }
00435
00436 return true;
00437 }
00438 #endif
00439
00440
00441
00442 void RelocateMedia( AkUInt8* in_pNewMedia, AkUInt8* in_pOldMedia )
00443 {
00444 AkUIntPtr uMemoryOffset = (AkUIntPtr)in_pNewMedia - (AkUIntPtr)in_pOldMedia;
00445 pData = (void*) (((AkUIntPtr)pData) + uMemoryOffset);
00446 }
00447
00448 protected:
00449
00450 void * pData;
00451
00452 AkChannelConfig channelConfig;
00453 public:
00454 AKRESULT eState;
00455 protected:
00456 AkUInt16 uMaxFrames;
00457
00458 public:
00459
00460
00461 AkForceInline AkUInt16 MaxFrames() { return uMaxFrames; }
00462
00463 AkUInt16 uValidFrames;
00464 } AK_ALIGN_DMA;
00465
00466 #endif // _AK_COMMON_DEFS_H_
00467
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