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处理 Dialogue Event

If you plan to use Dialogue Events to drive the audio in your game, it is important that you meet with the development team at the beginning of the project to define all the different conditions and outcomes that will exist in your game.

Since the paths are a set of rules that are verified when the Dialogue Event is called by the game, any change that is made to the paths, including the number and order of State Groups, will result in additional programming. 通过提前花些时间定义所有不同规则、变量和条件,您可以避免问题并最大限度地减少额外编程需求。

When managing Dialogue Events, you can perform the following tasks:


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