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Master Audio Bus(主音频总线)层级结构是输出总线的结构,工程中的声音和音乐连接到它上面。它包含三个不同层级的功能:
Master Audio Bus —— 主音频总线。层级结构中的顶层元素,它决定了音频的最终输出。虽然您可以移动、重命名和删除创建的总线,但您无法重命名或删除 Master Audio Bus。您还可以在主音频总线上加效果器。
音频总线 —— 若干条可选总线,可分组到 Master Audio Bus 之下,以有助于组织和提供混音。您可重命名、移动和删除这些总线;还可以在总线上加效果器。
Auxiliary busses - One or more optional busses that can be grouped under any Auxiliary or Audio Bus. Like Audio Busses, they can be renamed, moved, copied and deleted; and you can also apply effects to Auxiliary (commonly referred to as "aux") Busses. Sound objects anywhere in the project can be sent to Auxiliary Busses to adjust volume, channel configuration, positioning, and RTPC, as well as to apply effects, states, or mixer plug-ins. Ducking, HDR mix, and voice adjustments are not possible in an Auxiliary Bus.
info | 注意 |
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Auxiliary busses cannot have Audio Busses as children. They can only have other Auxiliary Busses as children. |
The following Wwise interface icons help you easily identify Audio Busses and Auxiliary Busses:
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音频总线 |
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辅助总线 |
默认情况下,Actor-Mixer Hierarchy 中的声音会被连通到 Master Audio Bus。但是,在您建立输出结构时,您可以系统地将对象连通到您创建的总线上去。
info | 注意 |
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您可以在 Default User Settings(默认用户设置)对话框中为工程更改默认音频通路。有关这些默认设置的详细信息,请参阅定义工程的默认用户设置。 |