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设置事件 Action 的属性

Each Event Action has a set of related properties that you can use to further refine your game's sound, music, and motion.

Each Action contains different properties, but they all fall into one of the following categories:

  • 延迟

  • Transitions(过渡)

  • 旁通效果器属性

  • 音量、音高、LPF、游戏参数、跳转、状态或切换开关设置。

[注意] 注意

When setting the delay properties of certain Event Actions, such as Trigger, Set State, and Set Switch, that involve a music object, be aware that the actual delay may be longer than the one specified due to pre-defined points in the music object where these specific Actions can occur.

For a complete description of each of the Action properties, refer to the Event Action 列表.

To set the Action properties of an Event:

  1. In the Event Editor, select an Action from the Event Actions list.

    The properties associated with the selected Action are displayed in the Action Properties group box.

  2. 在适当情况下,指定以下属性值:

    • Delay

    • 过渡

    • 效果器旁通设置

    • 音量、音高、LPF、游戏参数、跳转、状态或切换开关设置。


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