After the Dialogue Event is populated with State Group and states, you need to define the rules by re-creating each condition and outcome that exists in your game. 做到这点,需要将不同状态组和状态组合成路径(Path)。
由于涵盖每种情况或结果可能很困难,所以您最好创建每当声音引擎遇到尚未定义特定路径这种情形时可使用的后备或默认路径。这些后备路径使用状态组而非状态。
两种不同类型的路径如下所示: