As explained in Integration Details - Plug-Ins, plug-ins can be used to extend the capabilities of Wwise with new sources and effects.
To include an Effect plug-in in your game build, you need to do two things:
For example, this line will include the RoomVerb effect.
#include <AK/Plugin/AkRoomVerbFXFactory.h>
(...)
Refer to Creating New Plug-ins for information about creating your own source and effect plug-ins.
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Note: This sample code comes from the Sound Engine Integration Sample Project available in the Samples section. Refer to Integration Demo Sample for more information. |