版本

menu_open

Build for Android

SoundBanks for Android included in the APK can be directly accessed via the LoadBank() APIs. SoundBanks placed under the StreamingAssets folder are included in the Assets folder of the APK when building the Unity project. The Low-Level IO handles accessing SoundBanks from the APK transparently.

The Low-Level IO can also access SoundBank files in the Android file system, such as from an SD card. This is not the default behavior. If you want to access the native file system you need to call AkSoundEngine.AddBasePath(YourPath). This new path will take precedence over the default APK files. If a file has the same name in the external path and in the APK, the external path is used. This is useful to implement DLCs or patches to audio content after the APK is built.

Generated on Tue Nov 21 09:21:29 2017 for Wwise Unity Integration by  doxygen 1.6.3

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅