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您可以利用 MIDI Keymap Editor(MIDI 键位映射编辑器)定义和修改 Actor-Mixer 节点及其所有后代节点的 MIDI 属性。这对例如编辑 MIDI 合成器所有节点的 MIDI 滤波器可能非常有用。
MIDI Keymap Editor 可从 Views 菜单中或从 Actor-Mixer 节点属性编辑器的 MIDI 选项卡中打开。
MIDI Keymap Editor 还支持编辑列表中对象的属性。您可以选择要显示的属性或列,方法是:
右键点击列表标题并选择 Configure Column 或
点击视图标题栏中的 View Settings 按钮。
check_circle | 技巧 |
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当选择多项时,修改属性(滑杆、分组框或复选框)会影响所有选中的对象,并且会把该对象的值用作所有其它选中对象的值。但是,当按住 Alt 键并拖动滑杆时,所选对象值将发生偏置,而不是设置为一个绝对值。 |
check_circle | 技巧 |
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您可以选择一项将它加载到 Transport Control 视图 中来立即播放。 |
info | 注意 |
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When different types of objects appear in the list, it shows all the columns possible for those objects. |
From the results list, you can click an object to display it in an already open view or double-click an object to open it into its corresponding view. You can also select one or more entries in the results list and then right-click to display the shortcut menu commands. Many of these, including Show in Multi Editor, Show in Schematic View, and Convert..., are common. There are, however, a few specific to the MIDI Keymap Editor, as well as the search and query views:
check_circle | 技巧 |
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See 使用快捷菜单 for a description of common Wwise shortcut menu commands. |
界面元素 |
描述 |
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Click the View Settings icon in the upper right corner of the view. 此时将会打开 Object Property Settings 对话框 对话框。选择您要显示的属性,所有适合的 Wwise 对象类型都会显示这些属性。 |
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点击列标题区 Configure Columns...(配置列...)快捷方式(右键点击)选项。 此时将会打开 Object Property Settings 对话框 对话框。Select the individual properties for every possible Wwise object type that you wish to display as a column. |
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打开搜索框,在其中输入标准字母和数字会筛选掉视图中不相匹配的元素。阅读 使用表格 了解详细信息。 点击搜索图标左侧的 Close(关闭)图标,以关闭搜索字段并删除筛选器。
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Common Columns: If the following properties are selected in the Object Property Settings, they are always present as columns in the results area. Other columns display according to which types of objects are listed in the Results area. | |||||||
Name(名称) |
名称。与搜索条件相匹配的对象或工程元素的名称。 |
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Path |
对象或工程元素在工程层级结构中的位置。 |
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Notes(备注) |
Defines the notes or comments specified for the object or project element. |
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Type |
The type of object or project element included in your results. For example: sound, bus, SoundBank, Query, Effect, and so on. |
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控制对象的 Mute(静音)和 Solo(单独播放)状态,也会显示该对象是否处于被动静音和 Solo 状态。 将对象静音会使其在当前监听中无法听到。让对象 Solo 会使工程中的所有其它对象无声。 粗体的 M 或 S 表明已为对象主动设置了 Mute 或 Solo 状态。褪色的非粗体 M 或 S 表明对象的 Mute 或 Solo 状态是由于其它对象状态而被动设置的。 将对象静音会让其子对象被动静音。 让对象 Solo 会使同级对象被动静音,并让子对象和父对象被动 Solo。
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Size Previews: All the Size Preview values are calculated when opening the view. They will, however, auto-refresh when there are fundamental changes, such as changing the platform.
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Total Size |
The sum of the element's Media Size and Structure Size, which approximates the total size that they will take up in a SoundBank. |
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Media Size |
An approximation of the total size that a Wwise object's media files, including converted source files, Events, and Effects, will take up within a SoundBank.
The parent object will only display the size of the normally smaller audio buffer files if its media files are set to stream with Zero latency. No size displays for the parent object if its media files stream without Zero latency.
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Object Size |
An approximation of the size Wwise objects, excluding the size of sound files on disk, will take up within a SoundBank.
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Structure Size |
An approximation of the size an object (Object Size) and its structural descendants will take up within a SoundBank. |
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Other Columns: Apart from the columns listed above, many object-type-specific properties can be added as columns. These will display according to your results. |