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Defines | |
#define | AKSIMD_GETELEMENT_V4I32(__vName, __num__) (__vName).m128i_i32[(__num__)] |
Retrieve scalar element from vector. |
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#define | AKSIMD_GETELEMENT_V4F32(__vName, __num__) (__vName).m128_f32[(__num__)] |
Retrieve scalar element from vector. |
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#define | AKSIMD_GETELEMENT_V2F32(__vName, __num__) (__vName).m64_f32[(__num__)] |
Retrieve scalar element from vector. |
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#define | AKSIMD_GETELEMENT_V4I32(__vName, __num__) (__vName).n128_i32[(__num__)] |
Retrieve scalar element from vector. |
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#define | AKSIMD_GETELEMENT_V4F32(__vName, __num__) (__vName).n128_f32[(__num__)] |
Retrieve scalar element from vector. |
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#define | AKSIMD_GETELEMENT_V2F32(__vName, __num__) (__vName).n64_f32[(__num__)] |
Retrieve scalar element from vector. |
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#define | AKSIMD_DECLARE_V4F32_TYPE DirectX::XMVECTORF32 |
#define | AKSIMD_DECLARE_V4F32(_x, _a, _b, _c, _d) AKSIMD_DECLARE_V4F32_TYPE _x = { _a, _b, _c, _d } |
#define | AKSIMD_DECLARE_V4I32_TYPE DirectX::XMVECTORI32 |
#define | AKSIMD_DECLARE_V4I32(_x, _a, _b, _c, _d) AKSIMD_DECLARE_V4I32_TYPE _x = { _a, _b, _c, _d } |
AKSIMD - Windows implementation
Definition in file AkSimd.h.