在开发音频和振动时,需要牢记游戏和游戏平台的内存需求。您还需要考虑哪些平台能够恰当地处理特定素材。为了优化各个平台,您可能需要启用或弃用特定对象。在弃用某个对象后,为该平台生成的 SoundBank 中不会包含该对象。
You can decide to include or exclude a specific object, folder, Event Action, or language from a platform using the inclusion check boxes found in many different Wwise views, including the following:
Project Explorer (untitled check boxes to the left of objects, Effects, Audio Devices, and the Virtual Folders and Work Units that contain them)
Property Editor (untitled check boxes to the left of the item icons)
Contents Editor(内容编辑器) (Inc. Language check box, where Language corresponds to any of the languages in your project)
Event Editor (Inclusion in Project)
List View (Inclusion in Project)
Multi Editor (Inclusion in Project)
Query Editor
在决定要启用或弃用的对象后,您可以在 Transport Control 中试听平台专有的音频或振动。还可以使用 Soundcaster 和 Game Profiler 来帮助决定平台中要启用或弃用的对象。有关性能分析和模拟的详细信息,请参阅以下各节:
To exclude a project element in a Wwise view:
In any of the Wwise views where items have an Inclusion check box, clear the Inclusion check box directly or use the shortcut menu's Inclusion > Exclude Selection option.
该工程元素于是就不再包含在当前平台中了。
技巧 | |
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You can select multiple elements at the same time to include or exclude elements in one step. |
从所有平台中弃用工程元素的方法是:
Ensure that the project elements to exclude are linked by verifying that the link indicator is gray.
技巧 | |
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See more about the link indicator in 链接/取消链接属性值. |
Follow the same one-step as the To exclude a project element in a Wwise view: list.