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从平台中弃用工程元素

在开发音频和振动时,需要牢记游戏和游戏平台的内存需求。您还需要考虑哪些平台能够恰当地处理特定素材。为了优化各个平台,您可能需要启用或弃用特定对象。在弃用某个对象后,为该平台生成的 SoundBank 中不会包含该对象。

You can decide to include or exclude a specific object, folder, Event Action, or language from a platform using the inclusion check boxes found in many different Wwise views, including the following:

  • Project Explorer (untitled check boxes to the left of objects, Effects, Audio Devices, and the Virtual Folders and Work Units that contain them)

  • Property Editor (untitled check boxes to the left of the item icons)

  • Contents Editor(内容编辑器) (Inc. Language check box, where Language corresponds to any of the languages in your project)

  • Event Editor (Inclusion in Project)

  • List View (Inclusion in Project)

  • Multi Editor (Inclusion in Project)

  • Query Editor

在决定要启用或弃用的对象后,您可以在 Transport Control 中试听平台专有的音频或振动。还可以使用 Soundcaster 和 Game Profiler 来帮助决定平台中要启用或弃用的对象。有关性能分析和模拟的详细信息,请参阅以下各节:

To exclude a project element in a Wwise view:

  1. In any of the ­Wwise views where items have an Inclusion check box, clear the Inclusion check box directly or use the shortcut menu's Inclusion > Exclude Selection option.

    该工程元素于是就不再包含在当前平台中了。

[技巧] 技巧

You can select multiple elements at the same time to include or exclude elements in one step.

从所有平台中弃用工程元素的方法是:

  1. Ensure that the project elements to exclude are linked by verifying that the link indicator is gray.

    • If the link indicator is orange, then select Inclusion > Link.
    • If the link indicator is orange on top, then change the selected platform to find the ones that are unlinked (fully orange) and change them all to linked.
    [技巧] 技巧

    See more about the link indicator in 链接/取消链接属性值.

  2. Follow the same one-step as the To exclude a project element in a Wwise view: list.


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