Position and orientation of game objects. More...
Public Member Functions | |
const AkVector & | Position () const |
Get position vector. |
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const AkVector & | OrientationFront () const |
Get orientation front vector. |
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const AkVector & | OrientationTop () const |
Get orientation top vector. |
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void | Set (const AkVector &in_position, const AkVector &in_orientationFront, const AkVector &in_orientationTop) |
Set position and orientation. Orientation front and top should be orthogonal and normalized. |
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void | Set (AkReal32 in_positionX, AkReal32 in_positionY, AkReal32 in_positionZ, AkReal32 in_orientFrontX, AkReal32 in_orientFrontY, AkReal32 in_orientFrontZ, AkReal32 in_orientTopX, AkReal32 in_orientTopY, AkReal32 in_orientTopZ) |
Set position and orientation. Orientation front and top should be orthogonal and normalized. |
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void | SetPosition (const AkVector &in_position) |
Set position. |
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void | SetPosition (AkReal32 in_x, AkReal32 in_y, AkReal32 in_z) |
Set position. |
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void | SetOrientation (const AkVector &in_orientationFront, const AkVector &in_orientationTop) |
Set orientation. Orientation front and top should be orthogonal and normalized. |
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void | SetOrientation (AkReal32 in_orientFrontX, AkReal32 in_orientFrontY, AkReal32 in_orientFrontZ, AkReal32 in_orientTopX, AkReal32 in_orientTopY, AkReal32 in_orientTopZ) |
Set orientation. Orientation front and top should be orthogonal and normalized. |
Position and orientation of game objects.
Definition at line 311 of file AkTypes.h.